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Hands-On Intelligent Agents with OpenAI Gym

You're reading from   Hands-On Intelligent Agents with OpenAI Gym Your guide to developing AI agents using deep reinforcement learning

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Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788836579
Length 254 pages
Edition 1st Edition
Languages
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Author (1):
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Palanisamy Palanisamy
Author Profile Icon Palanisamy
Palanisamy
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Table of Contents (12) Chapters Close

Preface 1. Introduction to Intelligent Agents and Learning Environments FREE CHAPTER 2. Reinforcement Learning and Deep Reinforcement Learning 3. Getting Started with OpenAI Gym and Deep Reinforcement Learning 4. Exploring the Gym and its Features 5. Implementing your First Learning Agent - Solving the Mountain Car problem 6. Implementing an Intelligent Agent for Optimal Control using Deep Q-Learning 7. Creating Custom OpenAI Gym Environments - CARLA Driving Simulator 8. Implementing an Intelligent - Autonomous Car Driving Agent using Deep Actor-Critic Algorithm 9. Exploring the Learning Environment Landscape - Roboschool, Gym-Retro, StarCraft-II, DeepMindLab 10. Exploring the Learning Algorithm Landscape - DDPG (Actor-Critic), PPO (Policy-Gradient), Rainbow (Value-Based) 11. Other Books You May Enjoy

Implementing an Intelligent Agent for Optimal Control using Deep Q-Learning

In the previous chapter, we implemented an intelligent agent that used Q-learning to solve the Mountain Car problem from scratch in about seven minutes on a dual-core laptop CPU. In this chapter, we will implement an advanced version of Q-learning called deep Q-learning, which can be used to solve several discrete control problems that are much more complex than the Mountain Car problem. Discrete control problems are (sequential) decision-making problems in which the action space is discretized into a finite number of values. In the previous chapter, the learning agent used a 2-dimensional state-space vector as the input, which contained the information about the position and velocity of the cart to take optimal control actions. In this chapter, we will see how we can implement a learning agent that takes...

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