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Learning C# by Developing Games with Unity 5.x

You're reading from   Learning C# by Developing Games with Unity 5.x Develop your first interactive 2D platformer game by learning the fundamentals of C#

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Length 230 pages
Edition 2nd Edition
Languages
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Toc

Table of Contents (15) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready 2. Introducing the Building Blocks for Unity Scripts FREE CHAPTER 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Writing C# statements properly


When you do normal writing, it's in the form of a sentence, with a period used to end the sentence. When you write a line of code, it's called a statement, with a semicolon used to end the statement.

Note

The reason a statement ends with a semicolon is so that Unity knows when the statement ends. A period can't be used because it is used in the dot syntax.

The code for a C# statement does not have to be on a single line as shown in the following example:

public int number1 = 2;

The statement can be on several lines. Whitespace and carriage returns are ignored, so, if you really want to, you can write it as follows:

public
int
number1
=
2;

However, I do not recommend writing your code like this because it's terrible to read code that is formatted like the preceding code. Nevertheless, there will be times when you'll have to write long statements—longer than one line. Unity won't care. It just needs to see the semicolon at the end.

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