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Procedural Content Generation for Unity Game Development

You're reading from   Procedural Content Generation for Unity Game Development Harness the power of procedural content generation to design unique games with Unity

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781785287473
Length 260 pages
Edition 1st Edition
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Author (1):
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Ryan Watkins Ryan Watkins
Author Profile Icon Ryan Watkins
Ryan Watkins
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Toc

GameManager


There are some small updates that we need to add to the GameManager class so that we can connect the Dungeon Board data to the BoardManager and Player classes. The GameManager class will use some driver functions to pass information to and from the different classes and initiate the dungeon generation. The update is shown in Code Snip 4.9:

16 private DungeonManager dungeonScript;
17 private Player playerScript;
…
22 void Awake() {
23  if (instance == null)
24    instance = this;
25  else if (instance != this)
26    Destroy(gameObject);
27    
28  DontDestroyOnLoad(gameObject);
29    
30  enemies = new List<Enemy>();
31
32  boardScript = GetComponent<BoardManager> ();
33
34  dungeonScript = GetComponent<DungeonManager> ();
35  playerScript = GameObject.FindGameObjectWithTag ("Player").GetComponent<Player> ();
36    
37  InitGame();
38 }
…
116 public void enterDungeon () {
117   dungeonScript.StartDungeon ();
118   boardScript.SetDungeonBoard (dungeonScript...
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