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The HTML and CSS Workshop

You're reading from   The HTML and CSS Workshop Learn to build your own websites and kickstart your career as a web designer or developer

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Product type Paperback
Published in Nov 2019
Publisher Packt
ISBN-13 9781838824532
Length 700 pages
Edition 1st Edition
Languages
Concepts
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Authors (4):
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Matt Park Matt Park
Author Profile Icon Matt Park
Matt Park
Brett Jephson Brett Jephson
Author Profile Icon Brett Jephson
Brett Jephson
Marian Zburlea Marian Zburlea
Author Profile Icon Marian Zburlea
Marian Zburlea
Lewis Coulson Lewis Coulson
Author Profile Icon Lewis Coulson
Lewis Coulson
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Toc

Table of Contents (15) Chapters Close

Preface 1. Introduction to HTML and CSS FREE CHAPTER 2. Structure and Layout 3. Text and Typography 4. Forms 5. Themes, Colors, and Polish 6. Responsive Web Design and Media Queries 7. Media – Audio, Video, and Canvas 8. Animations 9. Accessibility 10. Preprocessors and Tooling 11. Maintainable CSS 12. Web Components 13. The Future of HTML and CSS Appendix

Exercise 13.04: Paint Worklet with Mouse Input

In this exercise, we will create a new paint worklet that paints a circle that follows the mouse as it moves over an element that the paint worklet is associated with. Using CSS pseudo-classes, we will then update the custom properties when the user clicks the element in order to paint a clicked state for the element.

The steps are as follows:

  1. Create a new file under Chapter13 folder and name it pointer-input-paint.js. We will create a new paint worklet in this file.
  2. In pointer-input-paint.js, we want to create a JavaScript class called PointerInputPaint. This will encompass the behavior of our paint worklet. We will register the paint worklet as "pointer" so that we can use it in our document's CSS:
    class PointerInputPaint {
        paint(context, geometry, properties) {
        }
    }
    registerPaint("pointer", PointerInputPaint);
  3. Next, we can define a set of input...
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