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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers 2. Inventory GUIs FREE CHAPTER 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Making textures from screen content


If you want your game or player to take in-game snapshots and apply them as textures, this recipe will show you how. This can be very useful if you plan to implement an in-game photo gallery or display a snapshot of a past key moment at the end of a level (racing games and stunt simulations use this feature a lot). For this particular example, we will take a snapshot from within a framed region of the screen and print it on the top-right corner of the display.

Getting ready

For this recipe, we have prepared the BasicScene Unity package, containing a scene named BasicScene. The package is in the 1362_05_codes folder.

How to do it...

To create textures from screen content, follow these steps:

  1. Import the BasicScene package into a new Project.

  2. From the Project view, open the BasicScene level. This is a basic scene featuring an animated character and some extra geometry. It also features a Canvas for UI elements.

  3. Create an UI Image GameObject from the Create drop...

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