In this chapter, we will begin to put the framework of a game into place. All games have game objects and a game loop. A game loop exists in every game ever written. Some tools, such as Unity, do their best to abstract away the game loop so that the developer does not necessarily need to know it is there, but even in these cases it still is. All games must take some control over the rendering capabilities of the operating system or hardware it is running on and draw images out to the screen while the game is running. All of the work of the game is done within a big loop. Game objects can be either an instance of classes in the case of Object-Oriented Programming (OOP) languages such as C++, or in the case of procedural languages such as C, they could be loose collections of variables or structures. In this chapter, we will be learning how to design...
Germany
Slovakia
Canada
Brazil
Singapore
Hungary
Philippines
Mexico
Thailand
Ukraine
Luxembourg
Estonia
Lithuania
Norway
Chile
United States
Great Britain
India
Spain
South Korea
Ecuador
Colombia
Taiwan
Switzerland
Indonesia
Cyprus
Denmark
Finland
Poland
Malta
Czechia
New Zealand
Austria
Turkey
France
Sweden
Italy
Egypt
Belgium
Portugal
Slovenia
Ireland
Romania
Greece
Argentina
Malaysia
South Africa
Netherlands
Bulgaria
Latvia
Australia
Japan
Russia