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Learn Python Programming

You're reading from   Learn Python Programming The no-nonsense, beginner's guide to programming, data science, and web development with Python 3.7

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Product type Paperback
Published in Jun 2018
Publisher Packt
ISBN-13 9781788996662
Length 508 pages
Edition 2nd Edition
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Author (1):
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Fabrizio Romano Fabrizio Romano
Author Profile Icon Fabrizio Romano
Fabrizio Romano
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Table of Contents (16) Chapters Close

Preface 1. A Gentle Introduction to Python FREE CHAPTER 2. Built-in Data Types 3. Iterating and Making Decisions 4. Functions, the Building Blocks of Code 5. Saving Time and Memory 6. OOP, Decorators, and Iterators 7. Files and Data Persistence 8. Testing, Profiling, and Dealing with Exceptions 9. Cryptography and Tokens 10. Concurrent Execution 11. Debugging and Troubleshooting 12. GUIs and Scripts 13. Data Science 14. Web Development 15. Other Books You May Enjoy

GUIs and Scripts

"A user interface is like a joke. If you have to explain it, it's not that good."
– Martin LeBlanc

In this chapter, we're going to work on a project together. We are going to write a simple scraper that finds and saves images from a web page. We'll focus on three parts:

  • A simple HTTP webserver in Python
  • A script that scrapes a given URL
  • A GUI application that scrapes a given URL
A graphical user interface (GUI) is a type of interface that allows the user to interact with an electronic device through graphical icons, buttons, and widgets, as opposed to text-based or command-line interfaces, which require commands or text to be typed on the keyboard. In a nutshell, any browser, any office suite such as LibreOffice, and, in general, anything that pops up when you click on an icon, is a GUI application.

So, if you haven't already...

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