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Learning C# 7 By Developing Games with Unity 2017

You're reading from   Learning C# 7 By Developing Games with Unity 2017 Learn C# Programming by building fun and interactive games with Unity

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Length 290 pages
Edition 3rd Edition
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Author (1):
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Micael DaGraça Micael DaGraça
Author Profile Icon Micael DaGraça
Micael DaGraça
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

Collectables

Now that we know how to create the user interface for our game, we can start creating the collectable assets that will be displayed there.

What we will learn here is extremely useful because all the collectables usually share the same foundations, which means that after learning how to create one type of collectable, we also know how to create all the others. In this chapter, we'll start by developing a coin that can be collected by the player, stored in our script and displayed on our UI. We will also take a look how to adapt the same script to work as a different type of collectable and how we can change the gameplay depending on the number of health points or magic points we have.

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