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Mastering Xamarin UI Development

You're reading from   Mastering Xamarin UI Development Build robust and a maintainable cross-platform mobile UI with Xamarin and C# 7

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781788995511
Length 584 pages
Edition 2nd Edition
Languages
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Author (1):
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Steven F. Daniel Steven F. Daniel
Author Profile Icon Steven F. Daniel
Steven F. Daniel
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Table of Contents (15) Chapters Close

Preface 1. Setting Up Visual Studio for Mac FREE CHAPTER 2. Building a PhotoLibrary App Using Android 3. Building a SlidingTiles Game Using Xamarin.iOS 4. Creating the TrackMyWalks Native App 5. MVVM and Data Binding 6. Navigating Within the Mvvm Model 7. Adding Location-based Features Within Your App 8. Customizing the User Interface 9. Working with Animations in Xamarin.Forms 10. Working with the Razor Templating Engine 11. Incorporating Microsoft Azure App Services 12. Making Our App Social Using the Twitter API 13. Unit Testing Your Xamarin.Forms Apps 14. Other Books You May Enjoy

Summary

In this chapter, we focused primarily on how to develop a native iOS app using Visual Studio for Mac, Xamarin.iOS, and C#. You learned how to work with Storyboards in the Visual Studio for Mac IDE to construct the user interface for our SlidingTiles game, and then learned how to create the GameTile Interface and Class that will be used to create each of the tiles for our game.

Next, we implemented the remaining logic in our ViewController class that completed our SlidingTiles game. We created an instance method that is used to build our game board, created each of our game tiles using the images from our Array, and also created an instance method that randomly shuffles and arranges each of our game tiles on our game board.

Lastly, we learned how to work with the UITouch class to handle touch events to determine when a game tile has been tapped on the Game Board. You learned...

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