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Unity 5.x Game AI Programming Cookbook

You're reading from   Unity 5.x Game AI Programming Cookbook Build and customize a wide range of powerful Unity AI systems with over 70 hands-on recipes and techniques

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781783553570
Length 278 pages
Edition 1st Edition
Tools
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Authors (2):
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Jorge Palacios Jorge Palacios
Author Profile Icon Jorge Palacios
Jorge Palacios
Jorge Elieser P Garrido Jorge Elieser P Garrido
Author Profile Icon Jorge Elieser P Garrido
Jorge Elieser P Garrido
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Toc

Table of Contents (10) Chapters Close

Preface 1. Behaviors – Intelligent Movement FREE CHAPTER 2. Navigation 3. Decision Making 4. Coordination and Tactics 5. Agent Awareness 6. Board Games AI 7. Learning Techniques 8. Miscellaneous Index

Creating mazes procedurally


This is a completely new recipe oriented toward having fun while creating maps and levels procedurally. The main recipe works by creating a maze completely procedurally. Furthermore, we will explore a gray area, where both level design and procedurally generated content meet.

Getting ready

In this recipe, it is important to understand the concepts of Binary Space Partitioning and the Breadth-first Search algorithm learned in Chapter 2, Navigation.

How to do it…

We will implement two classes, one for the nodes to be partitioned and one for holding all the nodes and the maze representation, as follows:

  1. Create the BSPNode class and its members:

    using UnityEngine;
    
    [System.Serializable]
    public class BSPNode
    {
        public Rect rect;
        public BSPNode nodeA;
        public BSPNode nodeB;
    }
  2. Implement the class constructor:

    public BSPNode(Rect rect)
    {
        this.rect = rect;
        nodeA = null;
        nodeB = null;
    }
  3. Define the function for splitting the node into two subregions:

    public void...
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