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Virtual Filmmaking with Unreal Engine 5
Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5: A step-by-step guide to creating a complete animated short film

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Virtual Filmmaking with Unreal Engine 5

Part 1:Pre-Production: Project Development and Gathering Resources

In this part, you will embark on a journey into the world of creative storytelling and cinematic virtual film production. In Chapter 1, you’ll delve into the fundamentals of Unreal Engine 5, laying the groundwork for your creative endeavors. We then move on to Chapter 2, where the principles of photography, film cameras, and lenses are demystified, providing a solid foundation for visual storytelling. Finally, in Chapter 3, you’ll explore the art of storytelling and learn how to bring your ideas to life through the creation of a compelling storyboard.

This part includes the following chapters:

  • Chapter 1, Getting Started with Unreal Engine
  • Chapter 2, Understanding the Principles of Photography, Film Cameras, and Lenses
  • Chapter 3, Understanding the Art of Storytelling and Creating Your Storyboard
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Key benefits

  • Learn in detail about filmmaking techniques and understand how to tie that into your Unreal Engine workflow
  • Generate and animate near-photorealistic actors using the innovative MetaHuman technology
  • Build expansive worlds with Nanite and Lumen Global Illumination and Reflections technology
  • Purchase of the print or Kindle book includes a free PDF eBook

Description

Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore. Walking through the process systematically, you’ll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You’ll bring it all together with cinematic lighting and camera animation before exporting your film. By the end of this book, you’ll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.

Who is this book for?

Whether you’re a beginner or intermediate filmmaker, 3D artist, animator, visual effects artist, or virtual production professional with just basic knowledge of the Unreal Engine, this book is designed to help you enter the world of virtual films and animations. While prior experience with the Unreal Engine would be beneficial, a deep working knowledge is not essential, as the book introduces the relevant tools and features needed throughout the activities.

What you will learn

  • Grasp the principles of photography and the art of storytelling
  • Collect references and create storyboards
  • Discover Unreal Engine's hidden features and useful keyboard shortcuts
  • Explore the capabilities of Quixel Megascans, Lumen, Nanite, and MetaHumans
  • Adopt cinematic techniques to achieve professional-looking shots
  • Creatively apply Lumen Global Illumination and Reflections techniques
  • Use multiple virtual cameras and apply post-production techniques
  • Implement best practices for optimization, post processing, and rendering
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Publication date, Length, Edition, Language, ISBN-13
Publication date : Feb 16, 2024
Length: 480 pages
Edition : 1st
Language : English
ISBN-13 : 9781801813808
Vendor :
Epic Games
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Estimated delivery fee Deliver to Chile

Standard delivery 10 - 13 business days

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Product Details

Publication date : Feb 16, 2024
Length: 480 pages
Edition : 1st
Language : English
ISBN-13 : 9781801813808
Vendor :
Epic Games
Concepts :
Tools :

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Table of Contents

21 Chapters
Part 1:Pre-Production: Project Development and Gathering Resources Chevron down icon Chevron up icon
Chapter 1: Getting Started with Unreal Engine Chevron down icon Chevron up icon
Chapter 2: Understanding the Principles of Photography, Film Cameras, and Lenses Chevron down icon Chevron up icon
Chapter 3: Understanding the Art of Storytelling and Creating Your Storyboard Chevron down icon Chevron up icon
Part 2: Production: Creating the Environment Chevron down icon Chevron up icon
Chapter 4: Importing 3D Objects and Creating Levels Chevron down icon Chevron up icon
Chapter 5: Creating Environments with Quixel Megascans Chevron down icon Chevron up icon
Chapter 6: Creating and Applying Materials to 3D Meshes Chevron down icon Chevron up icon
Part 3: Production: Adding and Animating Characters Chevron down icon Chevron up icon
Chapter 7: Creating Actors with Unreal Engine MetaHumans Chevron down icon Chevron up icon
Chapter 8: Retargeting the MetaHumans for Unreal Engine 5 Chevron down icon Chevron up icon
Chapter 9: Adding Animations and Facial Expressions to Your MetaHuman Characters Chevron down icon Chevron up icon
Part 4: Production: Shooting the Scene Chevron down icon Chevron up icon
Chapter 10: Adding and Animating Virtual Cameras Using the Level Sequencer Chevron down icon Chevron up icon
Chapter 11: Enhancing Set Dressing, Retiming Shots, and Adding Niagara Particles Chevron down icon Chevron up icon
Chapter 12: Setting the Mood with Lighting and Adding Post-Processing Effects Chevron down icon Chevron up icon
Part 5: Post-Production: Adding Post-Processing Effects and Music Chevron down icon Chevron up icon
Chapter 13: Exploring Color Management, Additional Camera Settings, and Rendering Your Shots Chevron down icon Chevron up icon
Chapter 14: Adding Sound and Finalizing Your Virtual Film Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

Top Reviews
Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.9
(17 Ratings)
5 star 94.1%
4 star 0%
3 star 5.9%
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1 star 0%
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Mike Branch Mar 20, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Feefo Verified review Feefo
Shane Smith Jun 10, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I like how the author gives a run-down on each section concerning photography. This book is a great resource for making a short animation, or a cutscene in a game. Although not required, you may need to have some knowledge of the Unreal Engine Editor, so it will be easier to follow along. This book is comprehensive, it is not meant for Game Development, but you can use the principles to follow to make scenes for your portfolio. I read a few chapters so far, but I will update this review when I am finished.
Amazon Verified review Amazon
David B Flemmons Aug 25, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
It was just the book I needed to learn filmmaking in UE5. Well-thought-out step-by-step instructions.
Amazon Verified review Amazon
nymeria Feb 22, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Great introductory piece to dive into virtual production. Will give you the rundown of most basics, including filmmaking, photography, and is up to date with UE5.
Amazon Verified review Amazon
Byron Mar 19, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book summarizes everything I learned in film school all in one book. From the golden ratio to scene compositions, storyboarding and an in depth look into creating the narrative for a production story. It gives a clear look into the many aspects of Virtual production. It does a great job of summarizing all the various jobs need to successfully finish your animation. If you’re interested in pre-production, post-production, & production this book guides you through it with elaborate instructions. An easy read with pictures for visual learners like my self as well. The best part is that unreal engine is free for now, and the book utilizes all the best render settings and introduces the reader to the plethora of tools provided by the epic team.
Amazon Verified review Amazon
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Unfortunately, due to several restrictions, we are unable to ship to the following countries:

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