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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – moving the lamp


Until now, you've just changed your view of the scene. Now, it's time to alter the scene itself. Move the lamp and see how this affects the cube:

  1. To start, either open Blender or select New. You will see the familiar 3D View.

  2. Press F12 to render the scene.

  3. Observe how the cube looks.

  4. Press the Esc button to close the render window.

  5. Place the cursor over the lamp. Hold the RMB down and begin to drag the mouse. When the lamp begins to move, you may release the RMB. Move the lamp to the left so that it is not only between the camera and the cube but also above them, as shown in the next image. Press the LMB to release the object. If you press the RMB again, it will cancel the movement.

  6. Press F12 to render the scene.

  7. Observe how the cube looks. The left side is much lighter as you can see in the following screenshot:

  8. Press the Esc button to close the render window.

What just happened?

You rendered the cube to see how it looks, as shown on the left-hand side of the previous...

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