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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – working with vertices, edges, or faces


In the 3D View header, to the right of where you choose whether you are in the Global or the Local mode, there are three boxes, as shown in the following screenshot:

The left one has an orange dot next to a cube. It is the Vertex Select Mode button. The center one has an orange vertical line next to a cube. It is the Edge Select Mode button. The right one has an orange parallelogram on a cube. It is the Face Select Mode button. They control whether you are selecting vertices, edges, or faces. Let's learn more about these:

  1. If you are not already in Edit Mode, put the cursor over the 3D View and press the Tab key.

  2. Press the Vertex Select mode button on the 3D View header.

  3. In the 3D View window, click on one of the vertices of the cube with the RMB. Press the G key and move the vertex. Press the RMB to release the vertex where it began.

  4. Press the G key and move the vertex. Press the LMB to release the vertex where you have moved it.

  5. In the...

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