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Build Your Own Programming Language

You're reading from   Build Your Own Programming Language A programmer's guide to designing compilers, interpreters, and DSLs for modern computing problems

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Product type Paperback
Published in Jan 2024
Publisher Packt
ISBN-13 9781804618028
Length 556 pages
Edition 2nd Edition
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Author (1):
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Clinton  L. Jeffery Clinton L. Jeffery
Author Profile Icon Clinton L. Jeffery
Clinton L. Jeffery
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Table of Contents (27) Chapters Close

Preface 1. Section I: Programming Language Frontends
2. Why Build Another Programming Language? FREE CHAPTER 3. Programming Language Design 4. Scanning Source Code 5. Parsing 6. Syntax Trees 7. Section II: Syntax Tree Traversals
8. Symbol Tables 9. Checking Base Types 10. Checking Types on Arrays, Method Calls, and Structure Accesses 11. Intermediate Code Generation 12. Syntax Coloring in an IDE 13. Section III: Code Generation and Runtime Systems
14. Preprocessors and Transpilers 15. Bytecode Interpreters 16. Generating Bytecode 17. Native Code Generation 18. Implementing Operators and Built-In Functions 19. Domain Control Structures 20. Garbage Collection 21. Final Thoughts 22. Section IV: Appendix
23. Answers
24. Other Books You May Enjoy
25. Index
Appendix: Unicon Essentials

Introducing the x64 instruction set

This section provides a brief overview of the x64 instruction set. You are encouraged to consult Advanced Micro Devices (AMD) or Intel’s architecture programmer’s manuals for more information. Douglas Thain’s book Introduction to Compilers and Language Design, available at http://compilerbook.org, has helpful x64 material.

x64 is a complex instruction set with many backward-compatibility features. This chapter covers the subset of x64 that is used to build a basic Jzero code generator. We are using AT&T assembler syntax so that our generated output can be converted into the binary object file format by the GNU assembler. This is for the sake of multiplatform portability.

x64 has hundreds of instructions with names such as ADD for addition or MOV to move (copy) a value to a new location. When an instruction has two operands, at most, one may be a reference to main memory. x64 instructions can have a suffix to indicate...

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