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Mastering Adobe Captivate 2019

You're reading from   Mastering Adobe Captivate 2019 Build cutting edge professional SCORM compliant and interactive eLearning content with Adobe Captivate

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Product type Paperback
Published in Jan 2019
Publisher Packt
ISBN-13 9781789803051
Length 770 pages
Edition 5th Edition
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Authors (2):
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Dr. Pooja Jaisingh Dr. Pooja Jaisingh
Author Profile Icon Dr. Pooja Jaisingh
Dr. Pooja Jaisingh
Damien Bruyndonckx Damien Bruyndonckx
Author Profile Icon Damien Bruyndonckx
Damien Bruyndonckx
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Table of Contents (17) Chapters Close

Preface 1. Getting Started with Adobe Captivate 2019 FREE CHAPTER 2. Working with Standard Objects 3. Working with Multimedia 4. Working with the Timeline and Other Useful Tools 5. Developing Interactivity 6. Crafting the Graphical Experience with Styles and Themes 7. Working with Quizzes 8. Capturing Onscreen Action 9. Producing a Video Demo 10. Creating a Responsive Project 11. Creating Virtual Reality Projects 12. Using Captivate with Other Applications 13. Creating Accessible eLearning 14. Variables and Advanced Actions 15. Finishing Touches and Publishing 16. Other Books You May Enjoy
Variables and Advanced Actions

In this chapter, you will take advantage of the scripting capabilities of HTML5 and Flash. The HTML5  technology includes a programming language named JavaScript. When publishing a Captivate project in HTML5, a lot of JavaScript code is generated behind the scenes. It is the web browser that executes this JavaScript when the project is played back by the learner. If you decide to publish your projects in Flash, Captivate generates a lot of ActionScript code instead. It is the Flash Player that executes this ActionScript code at runtime.

Captivate exposes part of this scripting technology to the eLearning developer. Now let's be honest – most eLearning developers won't actually be writing real JavaScript or ActionScript in Captivate (being an ActionScript or JavaScript developer requires proper training and solid programming...

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