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Rust Programming By Example

You're reading from   Rust Programming By Example Enter the world of Rust by building engaging, concurrent, reactive, and robust applications

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Product type Paperback
Published in Jan 2018
Publisher Packt
ISBN-13 9781788390637
Length 454 pages
Edition 1st Edition
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Authors (2):
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Antoni Boucher Antoni Boucher
Author Profile Icon Antoni Boucher
Antoni Boucher
Guillaume Gomez Guillaume Gomez
Author Profile Icon Guillaume Gomez
Guillaume Gomez
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Table of Contents (13) Chapters Close

Preface 1. Basics of Rust 2. Starting with SDL FREE CHAPTER 3. Events and Basic Game Mechanisms 4. Adding All Game Mechanisms 5. Creating a Music Player 6. Implementing the Engine of the Music Player 7. Music Player in a More Rusty Way with Relm 8. Understanding FTP 9. Implementing an Asynchronous FTP Server 10. Implementing Asynchronous File Transfer 11. Rust Best Practices 12. Other Books You May Enjoy

Implementing the Engine of the Music Player

In the previous chapter, we implemented the user interface of the music player, but it is unable to play any music. We'll tackle that challenge in this chapter. We'll create the engine of the music player so that it can play MP3 files. To do this, we'll need to use threads so that playing a song does not freeze the interface, so it will be a good opportunity to learn about concurrency in Rust.

We will cover the following topics in this chapter:

  • MP3 decoder
  • Threads
  • Mutex and Mutex guards
  • Send/Sync traits
  • RAII
  • Thread safety
  • Interior mutability
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