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Unity 2021 Cookbook

You're reading from   Unity 2021 Cookbook Over 140 recipes to take your Unity game development skills to the next level

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Product type Paperback
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Length 816 pages
Edition 4th Edition
Languages
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Authors (2):
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Shaun Ferns Shaun Ferns
Author Profile Icon Shaun Ferns
Shaun Ferns
Matt Smith Matt Smith
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Matt Smith
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Toc

Table of Contents (15) Chapters Close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Build failure due to Android version

If Unity fails to build when your Quest is set as Run Device in Build Settings, check the error message in the Console window. A common error is that the version of Android in the Player settings is too low for the version of Android on the device. 

For example, the first time I tried to build for a Quest, I got this error:

Error building Player: Android Minimum API Level must be set to 23 or higher for the Oculus XR Plugin. 

It was resolved by opening the Project Settings window (menu: Edit | Project Settings) and increasing Minimum API Level to the number stated in the error message. You can do this in the Player section and by modifying the Other Settings values:

Figure 15.27 – Setting Minimum API Level of the Android version in the Player settings
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