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Unreal Engine 4.X By Example

You're reading from   Unreal Engine 4.X By Example An example-based practical guide to get you up and running with Unreal Engine 4.X

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Product type Paperback
Published in Jul 2016
Publisher Packt
ISBN-13 9781785885532
Length 506 pages
Edition 1st Edition
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Author (1):
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Benjamin Carnall Benjamin Carnall
Author Profile Icon Benjamin Carnall
Benjamin Carnall
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Table of Contents (12) Chapters Close

Preface 1. Introduction to Unreal Engine 4 FREE CHAPTER 2. Blueprints and Barrels – Your First Game 3. Advanced Blueprint, Animation, and Sound 4. Unreal Engine, C++, and You 5. Upgrade Activated – Making Bounty Dash with C++ 6. Power Ups for Your Character, Power Ups for the User 7. Boss Mode Activated – Unreal Robots 8. Advanced AI and Unreal Rendering 9. Creating a Networked Shooter 10. Goodbyes and Thank yous Index

Testing the NS package

Ok, now we need to be able to run multiple instances of the NS.exe and have them join a common server instance. This means we need to establish one of the running NS.exe instances as a listen server. We can do this via the command line argument ?Listen.

Creating the listen server instance

We can utilize command line arguments without the command prompt by editing shortcut paths to include any command line arguments we want. Do this now by right clicking on NS.exe and selecting Create shortcut. This will create a shortcut to this executable called NS.exe - Shortcut. Now right click this shortcut and select Properties from the provided dropdown. Here you will see a Target field that contains the file path for the target .exe of this shortcut file. At the end of this path after .exe, add ?Listen to the Target field as follows:

Creating the listen server instance

When you run this file it will launch our NS.exe as a listen server that other clients can connect to! The absence of this command line argument...

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