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DART Cookbook

You're reading from   DART Cookbook Over 110 incredibly effective, useful, and hands-on recipes to design Dart web client and server applications

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Product type Paperback
Published in Oct 2014
Publisher Packt
ISBN-13 9781783989621
Length 346 pages
Edition 1st Edition
Languages
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Author (1):
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Ivo Balbaert Ivo Balbaert
Author Profile Icon Ivo Balbaert
Ivo Balbaert
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Toc

Table of Contents (13) Chapters Close

Preface 1. Working with Dart Tools FREE CHAPTER 2. Structuring, Testing, and Deploying an Application 3. Working with Data Types 4. Object Orientation 5. Handling Web Applications 6. Working with Files and Streams 7. Working with Web Servers 8. Working with Futures, Tasks, and Isolates 9. Working with Databases 10. Polymer Dart Recipes 11. Working with Angular Dart Index

Enabling touch events


Drag-and-drop is very handy on mobile devices where we don't have a mouse connected; we only have our fingers to interact with the screen. This recipe will show you how to add interactivity via touch events to your web app. The way to do this is very similar to the previous recipe. We will reuse the drag-and-drop example.

How to do it...

Let's look at the touch project as explained in the following steps:

  1. Prevent zooming with the following <meta> tag in touch.html:

           <meta name="viewport"
      content="width=device-width, initial-scale=1.0, user-scalable=no">

    We use the same <div> structure, each with class = "draggable", as shown in the previous recipe.

  2. In touch.dart, we make a class, Touch, to contain the code specific to the touch events. An object, touch, is instantiated and the init() method is called, which prepares the board (each tile gets a different background image) and binds the touch events to event handlers:

    void main() {
      var touch = new...
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