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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project 2. Setting Up Your Warrior FREE CHAPTER 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

Building the blueprint


Now, creating the blueprint is very simple, as always. Just create a new blueprint, but this time base it on the CoinPickup class.

Name it whatever you want, it will not make a difference. The method we followed is not affected by naming. After creating it, open the blueprint editor, and set the coin mesh as the mesh asset you have (feel free to get the one I made from my project by following the Migrate assets from Chapter 1, Preparing for a Big Project).

Now it's time for the last step before throwing it into the map. Just change Collision Presets to OverlapAll. This way we make sure it is not an obstacle for the AI, and doesn't block the player.

Throw some coins onto the map, in different places, and then hit Play. You'll notice that once you touch any coin with the gladiator, the coin will disappear right away; and its value will be added to your stock, and it will all be printed onto the screen.

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