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Mastering Xamarin.Forms
Mastering Xamarin.Forms

Mastering Xamarin.Forms: Build rich, maintainable multiplatform native mobile apps with Xamarin.Forms

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Mastering Xamarin.Forms

Chapter 1. Getting Started

The goal of this book is to focus on how to apply best practices and patterns to mobile apps built with Xamarin.Forms, and not on the actual Xamarin.Forms toolkit and API itself. The best way to achieve this goal is to build an app end-to-end, applying new concepts in each chapter. Therefore, the goal of this first chapter is to simply put together the basic structure of a Xamarin.Forms mobile app codebase, which will serve as a foundation that we can build of off throughout the rest of this book.

In this chapter, we will do the following:

  • Introduce and define the features of the app that we will build throughout the rest of the book
  • Create a new Xamarin.Forms mobile app with an initial app structure and user interface

Introducing the app idea

Just like the beginning of many new mobile projects, we will start with an idea. We will create a travel app named TripLog; and, like the name suggests, it will be an app that will allow its users to log their travel adventures. While the app itself will not be solving any real-world problems, it will have features that will require us to solve real-world architecture and coding problems. The app will take advantage of several core concepts such as list views, maps, location services, and live data from a RESTful API, and we will apply patterns and best practices throughout the rest of this book to implement these concepts.

Defining features

Before we get started, it is important to understand the requirements and features of the TripLog app. We will do this by quickly defining some of the high level things this app will allow its users to do, as follows:

  • View existing log entries (online and offline)
  • Add new log entries with the following data:
    • Title
    • Location using GPS
    • Date
    • Notes
    • Rating
  • Sign into the app

Creating the initial app

To start off the new TripLog mobile app project, we need to create the initial solution architecture. We can also create the core shell of our app's user interface by creating the initial screens based on the basic features we just defined.

Setting up the solution

We will start things off by creating a brand new, blank Xamarin.Forms solution within Xamarin Studio, using the following steps:

  1. In Xamarin Studio, click File | New | Solution. This will bring up a series of dialog screens that will walk you through creating a new Xamarin.Forms solution. On the first dialog, select App on the left, under the Cross-platform section, and then select Xamarin.Forms App in the middle and click Next, as shown in the following screenshot:
    Setting up the solution
  2. On the next dialog screen, enter the name of the app, TripLog, and make sure Use Portable Class Library is selected for the Shared Code option, as shown in the following screenshot:
    Setting up the solution
  3. On the final dialog screen, simply click the Create button, as shown in the following screenshot:
    Setting up the solution

After creating the new Xamarin.Forms solution, you will have several projects created within it, as shown in the following screenshot:

Setting up the solution

There will be a single portable class library project and two platform-specific projects:

  • TripLog: This is a portable class library project that will serve as the "core" layer of the solution architecture. This is the layer that will include all of our business logic, data objects, Xamarin.Forms pages, and other non-platform-specific code. The code in this project is common and not specific to a particular platform and therefore can be shared across the platform projects.
  • TripLog.iOS: This is the iOS platform-specific project containing all of the code and assets required to build and deploy the iOS app from this solution. By default, it will have a reference to the TripLog core project.
  • TripLog.Droid: This is the Android platform-specific project containing all of the code and assets required to build and deploy the Android app from this solution. By default, it will have a reference to the TripLog core project.

    Note

    If you are using Xamarin Studio on a Windows machine, you will only get an Android project when you create a new Xamarin.Forms solution.

    In order to include a Windows (WinRT) app in your Xamarin.Forms solution, you will need to use Visual Studio on a Windows machine.

    Although the screenshots and samples throughout this book are demonstrated using Xamarin Studio on a Mac, the code and concepts will work in Xamarin Studio and Visual Studio on a Windows machine as well. Refer to the Preface for further details on software and hardware requirements that need to be met in order to follow along with the concepts in this book.

You'll notice a file in the core library named TripLog.cs, which contains a class named App that inherits from Xamarin.Forms.Application. Initially, the App constructor sets the MainPage property to a new instance of ContentPage that simply displays some default text. The first thing we are going to do in our TripLog app is to build the initial views, or screens, required for our UI, and then update that MainPage property of the App class in TripLog.cs.

Updating the Xamarin.Forms packages

If you expand the Packages folder within each of the projects in the solution, you will see that Xamarin.Forms is actually a NuGet package that is automatically included when we select the Xamarin.Forms project template. It is possible that the included NuGet packages are out of date and need to be updated, so be sure to update them in each of the projects within the solution, so that you are using the latest version of Xamarin.Forms.

Creating the main page

The main page of the app will serve as the main entry point into the app and will display a list of existing trip log entries. Our trip log entries will be represented by a data model named TripLogEntry. Models are a key pillar in the MVVM pattern and data-binding, which we will explore more in Chapter 2, MVVM and Data Binding; but in this chapter, we will just create a simple class that will represent the TripLogEntry model. Let us now start creating the main page:

  1. First, add a new Xamarin.Forms ContentPage to the project by right-clicking on the TripLog core project, clicking Add, and then clicking New File. This will bring up the New File dialog screen, as shown in the following screenshot:
    Creating the main page
  2. On the New File dialog screen, select Forms in the left pane and then select Forms ContentPage in the right pane. Name the new file MainPage and click the New button.
  3. Next, update the MainPage property of the App class to a new instance of Xamarin.Forms.NavigationPage whose root is a new instance of TripLog.MainPage that we just created:
    public App()
    {
        MainPage = new NavigationPage(new TripLog.MainPage());
    }
  4. Create a folder in the TripLog core project named Models, and create a new empty class file in that folder named TripLogEntry.
  5. Update the TripLogEntry class with the following auto-implemented properties:
    public class TripLogEntry
    {
        public string Title { get; set; }
        public double Latitude { get; set; }
        public double Longitude { get; set; }
        public DateTime Date { get; set; }
        public int Rating { get; set; }
        public string Notes { get; set; }
    }
  6. Now that we have a model to represent our trip log entries, we can use it to display some trips on the main page using a ListView. We will use a DataTemplate to describe how the model data should be displayed in each of the rows in the ListView using the following code:
    public class MainPage : ContentPage
    {
        public MainPage ()
        {
            Title = "TripLog";
    
            var items = new List<TripLogEntry> 
            {
                new TripLogEntry
                {
                    Title = "Washington Monument",
                    Notes = "Amazing!",
                    Rating = 3,
                    Date = new DateTime(2015, 2, 5),
                    Latitude = 38.8895,
                    Longitude = -77.0352
                },
                new TripLogEntry
                {
                    Title = "Statue of Liberty",
                    Notes = "Inspiring!",
                    Rating = 4,
                    Date = new DateTime(2015, 4, 13),
                    Latitude = 40.6892,
                    Longitude = -74.0444
                },
                new TripLogEntry
                {
                    Title = "Golden Gate Bridge",
                    Notes = "Foggy, but beautiful.",
                    Rating = 5,
                    Date = new DateTime(2015, 4, 26),
                    Latitude = 37.8268,
                    Longitude = -122.4798
                }
            };
    
            var itemTemplate = new DataTemplate (typeof(TextCell));
            itemTemplate.SetBinding (TextCell.TextProperty, "Title");
            itemTemplate.SetBinding (TextCell.DetailProperty, "Notes");
    
            var entries = new ListView {
                ItemsSource = items,
                ItemTemplate = itemTemplate
            };
    
            Content = entries;
        }
    }

Running the app

At this point, we have a single page that is displayed as the app's main page. If we debug the app and run it in a simulator, emulator, or on a physical device, we should see the main page showing the list of the log entries we hard-coded into the view, like in the following screenshot. In Chapter 2, MVVM and Data Binding, we will refactor this quite a bit as we implement MVVM and leverage the benefits of data-binding.

Running the app

Creating the new entry page

The new entry page of the app will give the user a way to add a new log entry by presenting a series of fields to collect the log entry details. There are several ways to build a form to collect data in Xamarin.Forms. You can simply use a StackLayout and present a stack of Label and Entry controls on the screen. You can also use a TableView with various types of ViewCells. In most cases, a TableView will give you a very nice default, platform-specific look-and-feel; however, if your design calls for a more custom look-and-feel, you might be better off leveraging the other layout options available in Xamarin.Forms. For the purposes of this app, we're going to use a TableView.

There are some key data points we need to collect when our users log new entries with the app, such as Title, Location, Date, Rating, and Notes. For now, we're going to use a regular EntryCell for each of these fields. We will update, customize, and add to these fields later in this book. For example, we will wire the location fields up to a geo-location service that will automatically determine the location, and we will make the date field use an actual platform-specific date picker control; but for now, we're just focused on building the basic app shell.

In order to create the new entry page that contains a TableView, perform the following steps:

  1. First, add a new Xamarin.Forms ContentPage to the project and name it NewEntryPage.
  2. Update the constructor of the NewEntryPage class using the following code to build the TableView that will represent the data entry form on the page:
    public class NewEntryPage : ContentPage
    {
        public NewEntryPage ()
        {
            Title = "New Entry";
    
            // Form fields
            var title = new EntryCell {
                Label = "Title"
            };
    
            var latitude = new EntryCell {
                Label = "Latitude",
                Keyboard = Keyboard.Numeric
            };
    
            var longitude = new EntryCell {
                Label = "Longitude",
                Keyboard = Keyboard.Numeric
            };
    
            var date = new EntryCell {
                Label = "Date"
            };
    
            var rating = new EntryCell {
                Label = "Rating",
                Keyboard = Keyboard.Numeric
            };
    
            var notes = new EntryCell {
                Label = "Notes"
            };
    
            // Form
            var entryForm = new TableView {
                Intent = TableIntent.Form,
                Root = new TableRoot {
                    new TableSection()
                    {
                        title,
                        latitude,
                        longitude,
                        date,
                        rating,
                        notes
                    }
                }
            };
    
            Content = entryForm;
        }
    }

Now that we have created the new entry page, we need to add a way for users to get to this new screen from the main page. We will do this by adding a "New" button to the main page toolbar. In Xamarin.Forms, this is accomplished by adding a ToolbarItem to the base ContentPage ToolbarItems collection and wiring up the ToolbarItem Clicked event to navigate to the new entry page, as shown in the following code:

public MainPage ()
{
    var newButton = new ToolbarItem {
        Text = "New"
    };

    newButton.Clicked += (sender, e) => {
        Navigation.PushAsync(new NewEntryPage());
    };

    ToolbarItems.Add (newButton);

    // ...
}

In Chapter 3, Navigation Service, we will build a custom service to handle navigation between pages, and we will replace the Clicked event with a data-bound ICommand ViewModel property, but for now, we will use the default Xamarin.Forms navigation mechanism.

Now, when we run the app we will see a New button on the toolbar of the main page. Clicking the New button should bring us to the New Entry page, as shown in the following screenshot:

Creating the new entry page

We will need to add a "Save" button to the New Entry page toolbar, so that we can have a way of saving new items. For now, this button will just be a placeholder in the UI that we will bind an ICommand to in Chapter 2, MVVM and Data Binding, when we dive into MVVM and data-binding.

The Save button will be added to the new entry page toolbar the same way the New button was added to the main page toolbar.

In the NewEntryPage constructor, simply create a new ToolbarItem and add it to the base ContentPage ToolbarItems property, as shown in the following code:

public NewEntryPage ()
{
    // ...

    var save = new ToolbarItem {
        Text = "Save"
    };

    ToolbarItems.Add (save);

    // ...
}

When we run the app again and navigate to the New Entry page, we should now see the Save button on the toolbar, as shown in the following screenshot:

Creating the new entry page

Creating the entry detail page

When a user taps on one of the log entry items on the main page, we want to take them to a page that displays more details about that particular item, including a map that plots the item's location. Along with additional details and a more in-depth view of the item, a detail page is also a common area where actions on that item might take place, for example, editing the item or sharing the item on social media.

The detail page will take an instance of a TripLogEntry model as a constructor parameter, which we will use in the rest of the page to display the entry details to the user.

In order to create the entry detail page, perform the following steps:

  1. First, add a new Xamarin.Forms ContentPage to the project and name it DetailPage.
  2. Update the constructor of the DetailPage class to take a TripLogEntry parameter named entry, as shown in the following code:
    public class DetailPage : ContentPage
    {
        public DetailPage (TripLogEntry entry)
        {
            // ...
        }
    }
  3. Add the Xamarin.Forms.Maps NuGet package to the core project as well as each of the platform-specific projects. This separate NuGet package is required in order to use the Xamarin.Forms Map control in the next step.
  4. Update the body of the constructor using a Grid layout to display the details of the entry constructor parameter, as shown in the following code:
    public DetailPage (TripLogEntry entry)
    {
        Title = "Entry Details";
    
        var mainLayout = new Grid {
            RowDefinitions = {
                new RowDefinition {
    Height = new GridLength (4, GridUnitType.Star)
             },
                new RowDefinition {
    Height = GridLength.Auto
             },
                new RowDefinition {
    Height = new GridLength (1, GridUnitType.Star)
             }
            }
        };
    
        var map = new Map ();
    
        // Center the map around the log entry's location
        map.MoveToRegion (MapSpan.FromCenterAndRadius (new Position (entry.Latitude, entry.Longitude), Distance.FromMiles (.5)));
    
        // Place a pin on the map for the log entry's location
        map.Pins.Add (new Pin {
            Type = PinType.Place,
            Label = entry.Title,
            Position = new Position (entry.Latitude, entry.Longitude)
        });
    
        var title = new Label {
            HorizontalOptions = LayoutOptions.Center
        };
        title.Text = entry.Title;
    
        var date = new Label {
            HorizontalOptions = LayoutOptions.Center
        };
        date.Text = entry.Date.ToString ("M");
    
        var rating = new Label {
            HorizontalOptions = LayoutOptions.Center
        };
        rating.Text = $"{entry.Rating} star rating";
    
        var notes = new Label {
            HorizontalOptions = LayoutOptions.Center
        };
        notes.Text = entry.Notes;
    
        var details = new StackLayout {
            Padding = 10,
            Children = {
                title, date, rating, notes
            }
        };
    
        var detailsBg = new BoxView {
            BackgroundColor = Color.White,
            Opacity = .8
        };
    
        mainLayout.Children.Add (map);
        mainLayout.Children.Add (detailsBg, 0, 1);
        mainLayout.Children.Add (details, 0, 1);
    
        Grid.SetRowSpan (map, 3);
    
        Content = mainLayout;
    }
  5. Next, we need to wire up the tapped event on the list of items on the MainPage to pass the tapped item over to the DetailPage that we just created, as shown in the following code:
    entries.ItemTapped += async (sender, e) => {
        var item = (TripLogEntry)e.Item;
        await Navigation.PushAsync (new DetailPage (item));
    };
  6. Finally, we need to initialize the Xamarin.Forms.Maps library in each platform-specific startup class (for example, AppDelegate for iOS and MainActivity for Android) using the following code:
    global::Xamarin.Forms.Forms.Init ();
    Xamarin.FormsMaps.Init ();
    LoadApplication (new App ());

Now when we run the app and tap on one of the log entries on the main page, we will be navigated to the details page to see more detail about that particular log entry, as shown in the following screenshot:

Creating the entry detail page

Summary

In this chapter, we built a simple three-page app with static data, leveraging the most basic concepts of the Xamarin.Forms toolkit. For example, we used the default Xamarin.Forms navigation APIs to move between the three pages, which we will refactor in Chapter 3, Navigation Service to use a more flexible, custom navigation service.

Summary

Now that we have built the foundation of the app, including the basic UI for each page within the app, we'll begin enhancing the app with better architecture design patterns, live data with offline syncing, nicer looking UI elements, and tests.

In the next chapter, we will introduce the MVVM pattern and data-binding to the app to enforce a separation between the user interface layer and the business and data-access logic.

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Key benefits

  • • Build an effective mobile app architecture with the Xamarin.Forms toolkit
  • • Maximize the testability, flexibility, and overall quality of your Xamarin.Forms mobile app
  • • This step-by-step tutorial is packed with real-world scenarios and solutions to build professional grade mobile apps with Xamarin.Forms

Description

Discover how to extend and build upon the components of the Xamarin.Forms toolkit to develop an effective, robust mobile app architecture. Starting with an app built with the basics of the Xamarin.Forms toolkit, we’ll go step by step through several advanced topics to create a solution architecture rich with the benefits of good design patterns and best practices. We’ll start by introducing a core separation between the app’s user interface and the app’s business logic by applying the MVVM pattern and data binding. Discover how to extend and build upon the components of the Xamarin.Forms toolkit to develop an effective, robust mobile app architecture. Starting with an app built with the basics of the Xamarin.Forms toolkit, we’ll go step by step through several advanced topics to create a solution architecture rich with the benefits of good design patterns and best practices. We’ll start by introducing a core separation between the app’s user interface and the app’s business logic by applying the MVVM pattern and data binding. Then we will focus on building out a layer of plugin-like services that handle platform-specific utilities such as navigation, geo-location, and the camera, as well as how to use these services with inversion of control and dependency injection. Next we’ll connect the app to a live web-based API and set up offline synchronization. Then, we’ll dive into testing the app—both the app logic through unit tests and the user interface using Xamarin’s UITest framework. Finally, we’ll integrate Xamarin Insights for monitoring usage and bugs to gain a proactive edge on app quality.

Who is this book for?

This book is intended for C# developers who are familiar with the Xamarin platform and the Xamarin.Forms toolkit. If you have already started working with Xamarin.Forms and want to take your app to the next level and make it more maintainable, testable, and flexible, then this book is for you.

What you will learn

  • • Find out how, when, and why you should use architecture patterns and get best practices with Xamarin.Forms
  • • Implement the Model-View-ViewModel (MVVM) pattern and data-binding in Xamarin.Forms mobile apps
  • • Extend the Xamarin.Forms navigation API with a custom ViewModel-centric navigation service
  • • Leverage the inversion of control and dependency injection patterns in Xamarin.Forms mobile apps
  • • Work with online and offline data in Xamarin.Forms mobile apps
  • • Test both business logic and user interface code in Xamarin.Forms mobile apps
  • • Use platform-specific APIs to build rich custom user interfaces in Xamarin.Forms mobile apps
  • • Explore how to improve mobile app quality with analytics and crash reporting using Xamarin Insights
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Table of Contents

10 Chapters
1. Getting Started Chevron down icon Chevron up icon
2. MVVM and Data Binding Chevron down icon Chevron up icon
3. Navigation Service Chevron down icon Chevron up icon
4. Platform Specific Services and Dependency Injection Chevron down icon Chevron up icon
5. User Interface Chevron down icon Chevron up icon
6. API Data Access Chevron down icon Chevron up icon
7. Authentication Chevron down icon Chevron up icon
8. Testing Chevron down icon Chevron up icon
9. App Analytics Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon

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Jeff B Jun 28, 2016
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I love seasoned developer-centric books like this. I know C# like the back of my hand but have never used Xamarin and that's exactly who this book is for. This is no introduction to C#, development concepts or object oriented programming, look elsewhere to get up to speed on those concepts first. But if you're an able C# developer this book rules for getting up to speed quickly on Xamarin. There is minimal overview and tons of "let's just do it" chapters. I'm amazed how quickly I was up and running with a functional cross-platform app. Yes, you have to look up anything you don't understand elsewhere, just keep a web browser handy. I had to get up to speed on dependency injection and unit testing which were new to me, but easy enough to comprehend. Again, not for newbies by any means but a great book if you know C# and basic OO already.My only complaint and it's nit picky is I wish the downloadable code had snapshots for each chapter. The code you download is as of the end of the book and the code evolves considerably over the course of the book so cutting and pasting becomes tricky early on if you want to avoid typing in some of the lengthier sections. You can cut and paste from the Kindle edition for a while, but eventually you run out of chances as the publisher sets a cut and past limit.Still highly recommended.Jeff
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S. Chowdhuri Oct 21, 2016
Full star icon Full star icon Full star icon Full star icon Full star icon 5
As Xamarin grows in popularity, new books on Xamarin (especially Xamarin.Forms) are hard to come by as each of the platforms are changing rapidly, as is Xamarin. Ed Snider, who I've known as a Xamarin MVP in my region for quite a while now, excels as a developer, public speaker, community leader and technical author.I would highly recommend this book to anyone looking to master Xamarin.Forms! :-DShahed ChowdhuriSr. Technical Evangelist @ Microsoft
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M. Feb 10, 2016
Full star icon Full star icon Full star icon Full star icon Full star icon 5
So maybe you know some c#. Maybe you used to do WPF or Silverlight, and are looking to start working on the mobile platforms. Maybe you know iOS or Android and are looking at this cross-platform thing. Or maybe you are like me and know "Classic Xamarin" pretty well and have been looking for an excuse to learn Xamarin Forms. Well, look no further.There is a ton of information out there on the internet about Xamarin and Xamarin.Forms - and programming in general. Most of it us uncurated, so I typically turn to a book to get a head start. On this topic, I read the introductory book (Creating Mobile Apps with Xamarin.Forms by Petzold) and found it to be a bit too introductory for me. This book however was great at taking some of the patterns we all know and love (like navigation, and MVVM) and showing how to execute them in real world examples. Exactly what I needed to get proficient quickly. It will be a good reference to have on the shelf.
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ppfeifer Oct 17, 2016
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This book was exactly what I was looking for. It gets into the meat of things quite quickly, which is nice to get a feel for the capabilities of Xamarin.forms.
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Brandy Mehaffey Apr 02, 2017
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Author definitely knows what he is talking about.
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Premium: Delivery to most Indian addresses within 5-6 business days

Rest of the World:

Premium: Countries in the American continent: Trackable delivery to most countries within 4-7 business days

Asia:

Premium: Delivery to most Asian addresses within 5-9 business days

Disclaimer:
All orders received before 5 PM U.K time would start printing from the next business day. So the estimated delivery times start from the next day as well. Orders received after 5 PM U.K time (in our internal systems) on a business day or anytime on the weekend will begin printing the second to next business day. For example, an order placed at 11 AM today will begin printing tomorrow, whereas an order placed at 9 PM tonight will begin printing the day after tomorrow.


Unfortunately, due to several restrictions, we are unable to ship to the following countries:

  1. Afghanistan
  2. American Samoa
  3. Belarus
  4. Brunei Darussalam
  5. Central African Republic
  6. The Democratic Republic of Congo
  7. Eritrea
  8. Guinea-bissau
  9. Iran
  10. Lebanon
  11. Libiya Arab Jamahriya
  12. Somalia
  13. Sudan
  14. Russian Federation
  15. Syrian Arab Republic
  16. Ukraine
  17. Venezuela
What is custom duty/charge? Chevron down icon Chevron up icon

Customs duty are charges levied on goods when they cross international borders. It is a tax that is imposed on imported goods. These duties are charged by special authorities and bodies created by local governments and are meant to protect local industries, economies, and businesses.

Do I have to pay customs charges for the print book order? Chevron down icon Chevron up icon

The orders shipped to the countries that are listed under EU27 will not bear custom charges. They are paid by Packt as part of the order.

List of EU27 countries: www.gov.uk/eu-eea:

A custom duty or localized taxes may be applicable on the shipment and would be charged by the recipient country outside of the EU27 which should be paid by the customer and these duties are not included in the shipping charges been charged on the order.

How do I know my custom duty charges? Chevron down icon Chevron up icon

The amount of duty payable varies greatly depending on the imported goods, the country of origin and several other factors like the total invoice amount or dimensions like weight, and other such criteria applicable in your country.

For example:

  • If you live in Mexico, and the declared value of your ordered items is over $ 50, for you to receive a package, you will have to pay additional import tax of 19% which will be $ 9.50 to the courier service.
  • Whereas if you live in Turkey, and the declared value of your ordered items is over € 22, for you to receive a package, you will have to pay additional import tax of 18% which will be € 3.96 to the courier service.
How can I cancel my order? Chevron down icon Chevron up icon

Cancellation Policy for Published Printed Books:

You can cancel any order within 1 hour of placing the order. Simply contact [email protected] with your order details or payment transaction id. If your order has already started the shipment process, we will do our best to stop it. However, if it is already on the way to you then when you receive it, you can contact us at [email protected] using the returns and refund process.

Please understand that Packt Publishing cannot provide refunds or cancel any order except for the cases described in our Return Policy (i.e. Packt Publishing agrees to replace your printed book because it arrives damaged or material defect in book), Packt Publishing will not accept returns.

What is your returns and refunds policy? Chevron down icon Chevron up icon

Return Policy:

We want you to be happy with your purchase from Packtpub.com. We will not hassle you with returning print books to us. If the print book you receive from us is incorrect, damaged, doesn't work or is unacceptably late, please contact Customer Relations Team on [email protected] with the order number and issue details as explained below:

  1. If you ordered (eBook, Video or Print Book) incorrectly or accidentally, please contact Customer Relations Team on [email protected] within one hour of placing the order and we will replace/refund you the item cost.
  2. Sadly, if your eBook or Video file is faulty or a fault occurs during the eBook or Video being made available to you, i.e. during download then you should contact Customer Relations Team within 14 days of purchase on [email protected] who will be able to resolve this issue for you.
  3. You will have a choice of replacement or refund of the problem items.(damaged, defective or incorrect)
  4. Once Customer Care Team confirms that you will be refunded, you should receive the refund within 10 to 12 working days.
  5. If you are only requesting a refund of one book from a multiple order, then we will refund you the appropriate single item.
  6. Where the items were shipped under a free shipping offer, there will be no shipping costs to refund.

On the off chance your printed book arrives damaged, with book material defect, contact our Customer Relation Team on [email protected] within 14 days of receipt of the book with appropriate evidence of damage and we will work with you to secure a replacement copy, if necessary. Please note that each printed book you order from us is individually made by Packt's professional book-printing partner which is on a print-on-demand basis.

What tax is charged? Chevron down icon Chevron up icon

Currently, no tax is charged on the purchase of any print book (subject to change based on the laws and regulations). A localized VAT fee is charged only to our European and UK customers on eBooks, Video and subscriptions that they buy. GST is charged to Indian customers for eBooks and video purchases.

What payment methods can I use? Chevron down icon Chevron up icon

You can pay with the following card types:

  1. Visa Debit
  2. Visa Credit
  3. MasterCard
  4. PayPal
What is the delivery time and cost of print books? Chevron down icon Chevron up icon

Shipping Details

USA:

'

Economy: Delivery to most addresses in the US within 10-15 business days

Premium: Trackable Delivery to most addresses in the US within 3-8 business days

UK:

Economy: Delivery to most addresses in the U.K. within 7-9 business days.
Shipments are not trackable

Premium: Trackable delivery to most addresses in the U.K. within 3-4 business days!
Add one extra business day for deliveries to Northern Ireland and Scottish Highlands and islands

EU:

Premium: Trackable delivery to most EU destinations within 4-9 business days.

Australia:

Economy: Can deliver to P. O. Boxes and private residences.
Trackable service with delivery to addresses in Australia only.
Delivery time ranges from 7-9 business days for VIC and 8-10 business days for Interstate metro
Delivery time is up to 15 business days for remote areas of WA, NT & QLD.

Premium: Delivery to addresses in Australia only
Trackable delivery to most P. O. Boxes and private residences in Australia within 4-5 days based on the distance to a destination following dispatch.

India:

Premium: Delivery to most Indian addresses within 5-6 business days

Rest of the World:

Premium: Countries in the American continent: Trackable delivery to most countries within 4-7 business days

Asia:

Premium: Delivery to most Asian addresses within 5-9 business days

Disclaimer:
All orders received before 5 PM U.K time would start printing from the next business day. So the estimated delivery times start from the next day as well. Orders received after 5 PM U.K time (in our internal systems) on a business day or anytime on the weekend will begin printing the second to next business day. For example, an order placed at 11 AM today will begin printing tomorrow, whereas an order placed at 9 PM tonight will begin printing the day after tomorrow.


Unfortunately, due to several restrictions, we are unable to ship to the following countries:

  1. Afghanistan
  2. American Samoa
  3. Belarus
  4. Brunei Darussalam
  5. Central African Republic
  6. The Democratic Republic of Congo
  7. Eritrea
  8. Guinea-bissau
  9. Iran
  10. Lebanon
  11. Libiya Arab Jamahriya
  12. Somalia
  13. Sudan
  14. Russian Federation
  15. Syrian Arab Republic
  16. Ukraine
  17. Venezuela