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OpenCV 4 for Secret Agents

You're reading from   OpenCV 4 for Secret Agents Use OpenCV 4 in secret projects to classify cats, reveal the unseen, and react to rogue drivers

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789345360
Length 336 pages
Edition 2nd Edition
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Authors (2):
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Joseph Howse Joseph Howse
Author Profile Icon Joseph Howse
Joseph Howse
Arun Ponnusamy Arun Ponnusamy
Author Profile Icon Arun Ponnusamy
Arun Ponnusamy
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Table of Contents (16) Chapters Close

Preface 1. Section 1: The Briefing FREE CHAPTER
2. Preparing for the Mission 3. Searching for Luxury Accommodations Worldwide 4. Section 2: The Chase
5. Training a Smart Alarm to Recognize the Villain and His Cat 6. Controlling a Phone App with Your Suave Gestures 7. Equipping Your Car with a Rearview Camera and Hazard Detection 8. Creating a Physics Simulation Based on a Pen and Paper Sketch 9. Section 3: The Big Reveal
10. Seeing a Heartbeat with a Motion-Amplifying Camera 11. Stopping Time and Seeing like a Bee 12. Making WxUtils.py Compatible with Raspberry Pi
13. Learning More about Feature Detection in OpenCV
14. Running with Snakes (or, First Steps with Python)
15. Other Books You May Enjoy

Creating Unity assets and adding them to the scene

The custom properties and behaviors in a Unity project are defined through various types of files that are generically called assets. Our project has four remaining questions and requirements that we must address by creating and configuring assets:

  • What is the appearance of the surfaces in the scene—namely, the video feed, the detected circles and lines, and the simulated balls and lines? We need to write shader code and create Material configurations to define the appearance of these surfaces.
  • How bouncy are the balls? We need to create a Physics Material configuration to answer this all-important question.
  • What objects represent a simulated ball and a simulated line? We need to create and configure Prefab objects that the simulation can instantiate.
  • How does it all behave? We need to write Unity scripts—specifically...
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