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Practical Game Design

You're reading from   Practical Game Design A modern and comprehensive guide to video game design

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781803245157
Length 446 pages
Edition 2nd Edition
Concepts
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Authors (2):
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Adam Kramarzewski Adam Kramarzewski
Author Profile Icon Adam Kramarzewski
Adam Kramarzewski
Ennio De Nucci Ennio De Nucci
Author Profile Icon Ennio De Nucci
Ennio De Nucci
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Toc

Table of Contents (19) Chapters Close

Preface 1. Chapter 1: Introducing the Game Production Process 2. Chapter 2: Preparing a Game Concept FREE CHAPTER 3. Chapter 3: Scoping a Game Project 4. Chapter 4: Creating Design Documentation 5. Chapter 5: Understanding Game Mechanics 6. Chapter 6: Designing Systems and Features 7. Chapter 7: Making Prototypes 8. Chapter 8: Designing Compelling Stories for Games 9. Chapter 9: The Fundamentals of Level Design 10. Chapter 10: Creating Characters 11. Chapter 11: Balancing Your Content and Systems 12. Chapter 12: Building a Great User Interface and User Experience 13. Chapter 13: Making Your Games Accessible 14. Chapter 14: Mastering Games as a Service 15. Chapter 15: Understanding Monetization Techniques 16. Chapter 16: The Final 10% 17. Index 18. Other Books You May Enjoy

Writing techniques

These are techniques borrowed from creative writing, presentation design, technical documentation writing, and best practices that game designers have used and refined over thousands of game projects.

The following section contains a list of useful techniques to write effective GDDs.

Use of style

The style in which you write matters; as with any other document, you need to make sure your GDD is readable and attractive to look at by doing the following:

  • Use plenty of white space and divide argument paragraphs
  • Use a serif font for body text, and bold or capital letters for headers
  • Avoid any fancy or decorative fonts
  • Use short sentences
  • Use a hierarchical structure

Layering details

When you write about something, you should always use a top-down approach to layering complexity. The first layer should already give a general idea of what you’re talking about, and successive layers should go deeper into the details.

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