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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Starting to use computers for animation in the 1960s

The first interactive computer graphics project was carried out on the Whirlwind computer, which was used in an attempt to create a flight simulator for the military. Other early adopters were GM and Boeing who tried to use the computer to help them design automobiles and airplanes.

The history of interactive graphics began at the Massachusetts Institute of Technology (MIT) in 1961 with two big projects, one of which was called Sketchpad. It's shown in the next image that was provided by MIT. Sketchpad was created by Ivan Sutherland, and it was the forerunner of programs such as Blender. You can see Timothy Johnson using it to model what looks like a chair. To control it, he's using a light pen, the box with 40 buttons on it, and all the switches on the panel to his left. Blender also requires both hands to operate.

Starting to use computers for animation in the 1960s

The other project was a game called Spacewar!, by Steve Russell, which was the first video game to be distributed.

Let's continue with our tour. We're going to look at a demonstration of Sketchpad. Then, we will look at Triple I, a company founded by three MIT professors to build advanced computer graphics display hardware, and we will see what their in-house 3D animation department was learning. Finally, we will look at the first short film from Pixar, where the animation and the computer animation industries met.

Beginnings of 3D animation in 1963

It's time to meet Blender's great-great-grandfather. Originally, TV screens were used by computers for short-term data storage, but it wasn't long before people tried to connect the screens to computers just to make graphics. The amazing thing about this is that one man came up with everything in 1961. Ivan Sutherland put this system called Sketchpad together. It was the first real-time interactive computer graphics system; all others are descended from it, including Blender.

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Blender 3D Basics Beginner's Guide Second Edition
Published in: Aug 2014
Publisher: Packt
ISBN-13: 9781783984909
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