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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – making a surface for water

You will make your surface seem rougher using a texture map to modify the normals of the face to control the appearance rather than creating a lot of vertices. The following steps will guide you in making a surface for water:

  1. Create a new file and delete the default cube.
  2. Press Shift + S and choose Cursor to Center. Press Shift + A and select Mesh and then Plane from the menus.
  3. Press S, Shift + Z, 800, and Enter. This scales the plane in both the X and Y axes.
  4. Press S, Z, 1.5, and Enter.
  5. In the Properties window, select the Object button from the header, it's the button with the cube on it. Rename the object from Plane to Ocean, and then press Enter.
  6. In the Properties window, select the Material button from the header; it's the button with the chrome ball on it.
  7. Select the New button.
  8. Name the material Sea Material.
  9. In the Diffuse subpanel, click on the white button and set the Diffuse color to R: 0.000, G: 0.015, and B: 0.035.
  10. In the...
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