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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – laying out the animation

  1. Open up 4909OS_11_Blender_Island_Motion_Blur.blend or use the world you have built.
  2. What kind of lens should you use? Select the camera you will be using. Open the Object Data panel; the button has the movie camera on it. Set the lens by Focal Length or Field of View.
  3. Now, time the scene. Get your stop watch. Act it out. Time each action; when you hear a shot, you run to the door, you turn the door knob, you open the door, you step through the door, you look at the boathouse, and then scan over to the right to see the sloop drifting.
  4. Now, use your timings to animate the camera and door.
  5. Animate the sloop. It's drifting and rotating in the water. What can you do with the sail and rudder to make it look more real?
  6. Animate the Viking ship that is making a getaway, or animate the scene you have storyboarded.

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For me, the first question was what kind of lens should I use for my camera: wide angle, telephoto, or…? I figured...

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