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Mastering UI Development with Unity

You're reading from   Mastering UI Development with Unity An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787125520
Length 468 pages
Edition 1st Edition
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Author (1):
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Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Table of Contents (12) Chapters Close

Preface 1. Designing User Interfaces FREE CHAPTER 2. Canvases, Panels, and Basic Layouts 3. Automatic Layouts 4. The Event System and Programming for UI 5. Buttons 6. Text, Images, and TextMesh Pro-Text 7. Masks and Other Inputs 8. Animations and Particles in the UI 9. World Space UI 10. Mobile-Specific UI 11. Other Books You May Enjoy

Masks and Other Inputs

The most popular UI objects are Buttons, Text, and Images, but there are a few other interactable UI objects available.

In this chapter, we will discuss the following topics:

  • Appropriate use all the UI objects available
  • Creating a settings menu with a mask, scrolling text, an input text field, checkbox, and toggle
  • Attaching code to each of the inputs

All the examples shown in this section can be found within the Unity project provided in the code bundle. They can be found within the scene labeled Chapter7Text in the Assets/Scene/ExamplesInText/Chapter7Text folder.

Each example image has a caption stating the example number within the scene.

In the scene, each example is on its own Canvas and some of the Canvases are deactivated. To view an example on a deactivated Canvas, simply select the checkbox next to the Canvas' name in the Inspector:

...
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