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Mastering UI Development with Unity

You're reading from   Mastering UI Development with Unity An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787125520
Length 468 pages
Edition 1st Edition
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Author (1):
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Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Table of Contents (12) Chapters Close

Preface 1. Designing User Interfaces FREE CHAPTER 2. Canvases, Panels, and Basic Layouts 3. Automatic Layouts 4. The Event System and Programming for UI 5. Buttons 6. Text, Images, and TextMesh Pro-Text 7. Masks and Other Inputs 8. Animations and Particles in the UI 9. World Space UI 10. Mobile-Specific UI 11. Other Books You May Enjoy

World Space UI

In Chapter 2, Canvases, Panels, and Basic Layouts, we discussed the three different Rendering Modes you can assign to a Canvas. We’ve used Screen Space-Overlay and Screen Space-Camera, but haven't used World Space yet. As described in Chapter 2, Canvases, Panels, and Basic Layouts, UI rendered in World Space is placed directly in the scene. We've already discussed the properties of the World Space Canvas rendering, so this chapter will just look at when to use it and examples of implementation.

In this chapter, we will discuss the following topics:

  • When to use World Space UI
  • General techniques to consider when working with World Space UI
  • Using World Space Canvases in a 2D game to create status indicators positioned relative to characters
  • Using World Space Canvases to create health bars that hover over enemies' heads in a 3D game
...
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