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Unity 2020 Mobile Game Development

You're reading from   Unity 2020 Mobile Game Development Discover practical techniques and examples to create and deliver engaging games for Android and iOS

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781838987336
Length 464 pages
Edition 2nd Edition
Languages
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (14) Chapters Close

Preface 1. Building Your Game 2. Project Setup for Android and iOS Development FREE CHAPTER 3. Mobile Input/Touch Controls 4. Resolution-Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Keeping Players Involved with Notifications 9. Using Unity Analytics 10. Making Your Title Juicy 11. Game Build and Submission 12. Augmented Reality 13. Other Books You May Enjoy

Adapting GUI for notch devices

Since the first edition of this book, there have been many phones that have come out with sensor housings, more commonly known as "notches." Made popular with the iPhone X, this has grown to be a part of many phones that are out right now, such as the iPhone XS, XR, Google Pixel XL, One Plus 7, Huawei P20, Xiaomi Mi 8, Vivo V9, and Samsung Galaxy S10. While some people online state that entire-screen displays are the future, iOS devices, Android devices running 9.0 and above, and Unity have added in support for notches built into devices, and we can use the Screen.safeArea property in Unity to ensure that all of our content is visible.

To get started, we will first go to the main menu to tweak the menu text:

  1. Go to the Project view and open up the MainMenu Scene in the Scenes folder. In the Adding a pause menu section, we saw how we can use the Panel object in order to hold the contents we want to display. We will use this concept to account for...
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