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Unity 2020 Virtual Reality Projects

You're reading from   Unity 2020 Virtual Reality Projects Learn VR development by building immersive applications and games with Unity 2019.4 and later versions

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Product type Paperback
Published in Jul 2020
Publisher Packt
ISBN-13 9781839217333
Length 592 pages
Edition 3rd Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Understanding Unity, Content, and Scale FREE CHAPTER 3. Setting Up Your Project for VR 4. Using Gaze-Based Control 5. Interacting with Your Hands 6. Canvasing the World Space UI 7. Teleporting, Locomotion, and Comfort 8. Lighting, Rendering, Realism 9. Playing with Physics and Fire 10. Exploring Interactive Spaces 11. Using All 360 Degrees 12. Animation and VR Storytelling 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Using ProBuilder and ProGrids

For this project, we're going to design an interactive art gallery. We just need a simple, small art gallery exhibit room, about 24 x 36 feet. The room is so simple, in fact, that it could easily be built within Unity using 3D cube primitives, but we'll take this opportunity to introduce you to the ProBuilder package included with Unity. If you prefer, you can skip this section and build the floor and walls using Unity cubes. Or, you could use the GalleryBuilding.obj file provided in the files for this chapter.

ProBuilder is a package of tools that allow you to build, edit, and texture geometry within Unity. It's intended to be used for in-scene level design, prototyping, and playtesting. In this project, we'll use ProBuilder just enough to get you started, along with the tools of its companion, ProGrids. Keep in mind that there's a lot more to it than will be covered in this chapter. For more information on ProBuilder...

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