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Unity 2020 Virtual Reality Projects

You're reading from   Unity 2020 Virtual Reality Projects Learn VR development by building immersive applications and games with Unity 2019.4 and later versions

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Product type Paperback
Published in Jul 2020
Publisher Packt
ISBN-13 9781839217333
Length 592 pages
Edition 3rd Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Understanding Unity, Content, and Scale FREE CHAPTER 3. Setting Up Your Project for VR 4. Using Gaze-Based Control 5. Interacting with Your Hands 6. Canvasing the World Space UI 7. Teleporting, Locomotion, and Comfort 8. Lighting, Rendering, Realism 9. Playing with Physics and Fire 10. Exploring Interactive Spaces 11. Using All 360 Degrees 12. Animation and VR Storytelling 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Introducing the Unity XR platform

Unity's XR platform aims to provide the tools necessary to achieve the core principle of the Unity engine – "Build once, deploy anywhere" – for VR and AR projects so that you can target any number of different platforms and devices with a single version of your content. In the past, VR developers have been plagued by incompatible device-specific, vendor-specific, platform-specific SDKs and toolkits. Various other "solutions," both open source and proprietary, have had serious shortcomings and limited support. The XR platform architecture has a technology stack that enables direct integrations of multi-platform deep integration, new features, and optimization. The XR tech stack is shown in the following diagram, which has been taken from the Unity Manual's XR Plug-in Framework page (https://docs.unity3d.com/Manual/XRPluginArchitecture.html):

At the bottom of the stack...

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