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Augmented Reality for Developers

You're reading from   Augmented Reality for Developers Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia

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Product type Paperback
Published in Oct 2017
Publisher Packt
ISBN-13 9781787286436
Length 548 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Krystian Babilinski Krystian Babilinski
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Krystian Babilinski
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Toc

Table of Contents (10) Chapters Close

Preface 1. Augment Your World FREE CHAPTER 2. Setting Up Your System 3. Building Your App 4. Augmented Business Cards 5. AR Solar System 6. How to Change a Flat Tire 7. Augmenting the Instruction Manual 8. Room Decoration with AR 9. Poke the Ball Game

Building Your App

In the previous chapter, we started with the process of setting up our system for AR development, installing the Unity 3D engine and one or more AR development kits. In this chapter, we will complete the setup process by installing and using additional tools in order to build an app for various target devices, be it Android or iOS mobile devices (phone or tablet), macOS, Windows 10 desktop, or Microsoft Mixed Reality.

In the first topic of this chapter, we will cover general procedures for building from Unity. After that, you can skip to the topic(s) you need, among the following:

  • Building and running from Unity and targeting desktops
  • Targeting Android
  • Targeting iOS
  • Targeting Microsoft MR Holographic

We apologize for how technical this can get, but it's a necessary evil. Think of it as an initiation rite. Everyone must go through it, at least once. Fortunately...

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