Preface
If you are still in the old fixed pipeline days and your OpenGL knowledge is a little bit rusty, or if you want to jump from OpenGL|ES to a more complete and modern version of OpenGL, then this book is for you. Inside the pages of this book, you will find the details of the most recent OpenGL Shading Language Version: 4.3.
This book has been written looking forward in the OpenGL specification. No old functionalities or deprecated code will be found in this book, just the plain 4.3 Version.
What this book covers
Chapter 1, The Graphics Rendering Pipeline, starts with a brief introduction to the rendering pipeline and moves on to give an overview of the programmable stages.
Chapter 2, GLSL Basics, covers language basics, types, vector operations, flow control, preprocessor, and shader inputs and outputs.
Chapter 3, Vertex Shaders, looks at the vertex programmable stage, uniform variables and basic lighting, and vertex shader examples.
Chapter 4, Fragment Shaders, looks at the execution model, inputs and outputs, and examples.
Chapter 5, Geometry Shaders, looks at geometry shader structure, interface blocks, and examples.
Chapter 6, Compute Shaders, covers the execution model, GPGPU basics, render to texture, and basic raw computations.
What you need for this book
In order to run the samples from this book, you will need a text editor and a C/C++ compiler. For the text editor, a free editor such as Notepad++ or SciTE could be used, and for the C/C++ compiler, GCC/G++, or Visual Studio (the Express version is free) are the best choices. As we are addressing the latest OpenGL version, a graphics card that supports at least OpenGL 4.3 will be needed.
Who this book is for
This book is for people who have some experience or basic knowledge in computer graphics and who want to upgrade their knowledge to the latest OpenGL version. It is also for people who want to take the jump from the fixed pipeline to the programmable pipeline.
Conventions
In this book, you will find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and an explanation of their meaning.
Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "The buffer
keyword denotes the type of the interface block."
A block of code is set as follows:
layout(std430, binding = 0) buffer InputBufferA{float inA[];}; layout(std430, binding = 1) buffer InputBufferB{float inB[];}; layout(std430, binding=2) buffer OutputBuffer{float outBuffer[];};
When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:
layout(std430, binding = 0) buffer InputBufferA{float inA[];};
layout(std430, binding = 1) buffer InputBufferB{float inB[];};
layout(std430, binding=2) buffer OutputBuffer{float outBuffer[];};
New terms and important words are shown in bold.
Note
Warnings or important notes appear in a box like this.
Tip
Tips and tricks appear like this.
Reader feedback
Feedback from our readers is always welcome. Let us know what you think about this book—what you liked or may have disliked. Reader feedback is important for us to develop titles that you really get the most out of.
To send us general feedback, simply send an e-mail to <[email protected]>
, and mention the book title via the subject of your message. If there is a topic that you have expertise in and you are interested in either writing or contributing to a book, see our author guide on www.packtpub.com/authors.
Customer support
Now that you are the proud owner of a Packt book, we have a number of things to help you to get the most from your purchase.
Downloading the color images of this book
We also provide you a PDF file that has color images of the screenshots/diagrams used in this book. The color images will help you better understand the changes in the output. You can download this file from: http://www.packtpub.com/sites/default/files/downloads/8009ot_graphics.pdf.
Errata
Although we have taken every care to ensure the accuracy of our content, mistakes do happen. If you find a mistake in one of our books—maybe a mistake in the text or the code—we would be grateful if you would report this to us. By doing so, you can save other readers from frustration and help us improve subsequent versions of this book. If you find any errata, please report them by visiting http://www.packtpub.com/submit-errata, selecting your book, clicking on the errata submission form link, and entering the details of your errata. Once your errata are verified, your submission will be accepted and the errata will be uploaded on our website, or added to any list of existing errata, under the Errata section of that title. Any existing errata can be viewed by selecting your title from http://www.packtpub.com/support.
Piracy
Piracy of copyright material on the Internet is an ongoing problem across all media. At Packt, we take the protection of our copyright and licenses very seriously. If you come across any illegal copies of our works, in any form, on the Internet, please provide us with the location address or website name immediately so that we can pursue a remedy.
Please contact us at <[email protected]>
with a link to the suspected pirated material.
We appreciate your help in protecting our authors, and our ability to bring you valuable content.
Questions
You can contact us at <[email protected]>
if you are having a problem with any aspect of the book, and we will do our best to address it.