Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Real-Time Animation with Adobe Character Animator

You're reading from   Real-Time Animation with Adobe Character Animator Animate characters in real time with webcam, microphone, and custom actions

Arrow left icon
Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781803246949
Length 302 pages
Edition 1st Edition
Concepts
Arrow right icon
Author (1):
Arrow left icon
Chad Troftgruben Chad Troftgruben
Author Profile Icon Chad Troftgruben
Chad Troftgruben
Arrow right icon
View More author details
Toc

Table of Contents (19) Chapters Close

Preface 1. Part 1: Preparing Character Art for Rigging
2. Chapter 1: What You Need to Know Before Rigging and Animating FREE CHAPTER 3. Chapter 2: Comparing Adobe Character Animator to Other Animation Apps 4. Chapter 3: Preparing a Character Rig in Photoshop 5. Part 2: Rigging Character Art for Animation
6. Chapter 4: Importing and Tagging Your Character 7. Chapter 5: Creating Control Handles and Behaviors 8. Chapter 6: Physics, Behaviors, and Meshes 9. Chapter 7: Assigning Mouths and Props with Triggers and Swap Sets 10. Chapter 8: Refining Layers and Exploring Optional Rig Features 11. Part 3: Animating and Refining Your Scene
12. Chapter 9: Working with Preset Actions 13. Chapter 10: Animating a Simple Sequence 14. Chapter 11: Rearranging, Polishing, and Enhancing Our Sequence 15. Chapter 12: Exporting, Editing, and Sharing Your Character Animator Sequence 16. Chapter 13: Additional Character Animator Tools and Features 17. Index 18. Other Books You May Enjoy

Part 2: Rigging Character Art for Animation

Properly rigging a character for animation in Character Animator requires certain tasks to be completed. We started this process in Photoshop and will continue here as we tag body parts, ground with pins, create mouse controls, and refine animations. From there, we will work with behaviors, triggers, and swap sets, all of which can control and automate lip-syncing, blinking, breathing, and more.

This part includes the following chapters:

  • Chapter 4, Importing and Tagging Your Character
  • Chapter 5, Creating Control Handles and Behaviors
  • Chapter 6, Physics, Behaviors, and Meshes
  • Chapter 7, Assigning Mouths and Props with Triggers and Swap Sets
  • Chapter 8, Refining Layers and Exploring Optional Rig Features
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image