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Unity 2018 By Example

You're reading from   Unity 2018 By Example Learn about game and virtual reality development by creating five engaging projects

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Product type Paperback
Published in Jul 2018
Publisher
ISBN-13 9781788398701
Length 484 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (14) Chapters Close

Preface 1. Unity Fundamentals FREE CHAPTER 2. Creating a Collection Game 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game A. Test Your Knowledge Answers Other Books You May Enjoy Index

Looking ahead – the completed project

Before getting stuck in with the twin-stick shooter game, let's see what the completed project looks like and how it works. See Figure 3.1. The game to be created will contain one scene only. In this scene, the player controls a spaceship that can shoot oncoming enemies. The directional keyboard arrows, and WASD, move the spaceship around the level, and it will always turn to face the mouse pointer. Clicking the left mouse button will fire ammo:

Looking ahead – the completed project

Figure 3.1: The completed twin-stick shooter game

Note

The completed TwinStickShooter project, as discussed in this chapter and the next, can be found in the book companion files in the Chapter03/TwinStickShooter folder.

Most assets for this game (including sound and textures) were sourced from the freely accessible site, OpenGameArt.org. Here, you can find many game assets available through the public domain or creative common licenses or other licenses.

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