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Unity 2018 By Example

You're reading from   Unity 2018 By Example Learn about game and virtual reality development by creating five engaging projects

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Product type Paperback
Published in Jul 2018
Publisher
ISBN-13 9781788398701
Length 484 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (14) Chapters Close

Preface 1. Unity Fundamentals FREE CHAPTER 2. Creating a Collection Game 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game A. Test Your Knowledge Answers Other Books You May Enjoy Index

Creating patrolling NPCs


We now have an NPC that follows a destination object, which is valuable in itself as an exercise, but we'll need more sophisticated behavior than this. Specifically, we'll need the NPC to patrol, that is, move across multiple destinations in order via a waypoint system, moving from one destination to the next in sequence. There are multiple approaches that could be taken to achieve this. One method is through script. Through this method, we'd create an array of different waypoint objects and iterate through them on a loop such that when the NPC reaches one destination, they'll move on to the next one. Now, this approach can be very efficient and effective, but there's another method. Specifically, instead of using script, we can create an animation to move a single destination object to different waypoint locations over time, and because the NPC continually follows the destination wherever it moves, it will continually patrol.

Let's take this second approach. Start...

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