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Unity 2021 Cookbook

You're reading from   Unity 2021 Cookbook Over 140 recipes to take your Unity game development skills to the next level

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Product type Paperback
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Length 816 pages
Edition 4th Edition
Languages
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Authors (2):
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Shaun Ferns Shaun Ferns
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Shaun Ferns
Matt Smith Matt Smith
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Matt Smith
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Toc

Table of Contents (15) Chapters Close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Creating text and image icon UI Drop-down menus

In the previous recipe, we created radio-style buttons with a toggle group to present the user with a choice of one of many options. Another way to offer a range of choices is with a drop-down menu. Unity provides the UI Dropdown control for such menus. In this recipe, we'll offer the user a drop-down choice for the suit of a deck of cards (hearts, clubs, diamonds, or spades):

Figure 2.30 – Example showing UI Drop-down menus with text and image

Note that the UI Dropdown that's created by default includes a scrollable area, in case there isn't space for all the options. We'll learn how to remove such GameObjects and components to reduce complexity when such a feature is not required. Then, we'll learn how to add icon images with each menu option.

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Unity 2021 Cookbook - Fourth Edition
Published in: Sep 2021
Publisher: Packt
ISBN-13: 9781839217616
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