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Angular Design Patterns
Angular Design Patterns

Angular Design Patterns: Implement the Gang of Four patterns in your apps with Angular

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Angular Design Patterns

TypeScript Best Practices

I've always hated JavaScript. I use it, sure, but only when necessary. I distinctly remember my first internship interview, back when I was a freshman at eXia.Cesi, a French computer engineering school. I only knew C and some Java, and I was asked to help on an intranet that mostly worked with homemade Ajax libraries. It was pure madness and kind of steered me away from the web aspect of computer engineering for a while. I find nothing likeable in the following:

var r = new XMLHttpRequest();  
r.open("POST", "webservice", true); 
r.onreadystatechange = function () { 
   if (r.readyState != 4 || r.status != 200) return;  
   console.log(r.responseText); 
}; 
r.send("a=1&b=2&c=3"); 
 

A native Ajax call. How ugly is that?

Of course, with jQuery modules and some separation of concerns, it can be usable, but still not as comfortable as I would like. You can see in the following screenshot that the concerns are separated, but it's not so easy:

A deprecated toolwatch.io version using PHP5 and Codeigniter

Then, I learned some RoR (a Ruby-based, object-oriented framework for web applications: http://rubyonrails.org/) and Hack (a typed PHP by Facebook: http://hacklang.org/). It was wonderful; I had everything I always wanted: type safety, tooling, and performance. The first one, type safety, is pretty self-explanatory:

<?hh 
class MyClass { 
  public function alpha(): int { 
    return 1; 
  } 
 
  public function beta(): string { 
    return 'hi test'; 
  } 
} 
 
function f(MyClass $my_inst): string { 
  // Fix me! 
  return $my_inst->alpha(); 
} 

Also, with types, you can have great toolings, such as powerful auto completion and suggestions:

Sublime Text autocompletion on toolwatch.io mobile app (Ionic2 [5] + Angular 2 )

Angular can be used with CoffeeScript, TypeScript, and JavaScript. In this book, we'll focus on TypeScript, which is the language recommended by Google. TypeScript is a typed superset of JavaScript; this means that, with TypeScript, you can do everything you used to do in JavaScript, and more! To name but a few advantages: user-defined types, inheritance, interfaces, and visibility. And the best part is that TypeScript is transpiled into JavaScript so that any modern browser can run it.

In fact, with the use of polyfill, even our good old IE6 can almost execute the final output. We'll get back to that in the next chapter. The transpilation is different from compilation (for example, from C to executable or .java to .class) as it only translates TypeScript into JavaScript.

In this chapter, we will learn the best practices for TypeScript. The syntax of the TypeScript language is quite easy to grasp for anyone who knows JavaScript and an object-oriented language. If you don't know anything about object-oriented programming, I'd suggest you put this book aside for a few moments and take a look at this quick Udacity course: https://www.udacity.com/wiki/classes.

As a summary of the topics covered:

  • TypeScript syntax
  • TypeScript best practices
  • TypeScript shortcomings

Environment setup

For the environment setup, I will cover all three major platforms: Debian-flavored Linux, macOS, and Windows. All the tools we are going to use are cross-platform. Consequently, feel free to choose the one you like the most; there is not a thing you will not be able to do later on.

In what follows, we will install Node.js, npm, and TypeScript.

Node.js and npm for Linux

$ curl -sL https://deb.nodesource.com/setup_6.x | sudo -E bash -
$ sudo apt-get install -y Node.js

This command downloads a script, directly into your bash, that will fetch every resource you need and install it. For most cases, it will work just fine and install Node.js + npm.

Now, this script has one flaw; it will fail if you have Debian repositories that are no longer available. You can either take this opportunity to clean your Debian repositories or edit the script a bit.

$ curl https://deb.nodesource.com/setup_6.x > node.sh 
$ sudo chmod +x node.sh 
$ vim node.sh 
//Comment out all apt-get update 
//Save the file 
$ sudo apt-get update 
$ ./node.sh 
$ sudo apt-get update 
$ sudo apt-get install -y Node.js 

Then, go to https://Node.js.org/en/download/, and download and install the last .pkg or .msi (for Linux or Windows, respectively).

TypeScript

Now, you should have access to node and npm in your Terminal. You can test them out with the following commands:

$ node -v 
V8.9.0 
 
$ npm -v 
5.5.1 
 

Note that the output of these commands (for example, v6.2.1 and 3.9.3) can be different, and your environment as the latest version of node and npm can, and most certainly, will be different by the time you read these lines. However, if you at least have these versions, you will be fine for the rest of this book:

    $ npm install -g TypeScript

The -g argument stands for global. In the Linux system, depending on your distribution, you might need sudo rights to install global packages.

Very much like node and npm, we can test whether the installation went well with the following:

    $ tsc -v
    Version 2.6.1
  

What we have, for now, is the TypeScript transpiler. You can use it like so:

    tsc --out myTranspiledFile.js myTypeScriptFile.ts
  

This command will transpile the content of myTypeScriptFile.ts and create myTranspiledFile.js. Then, you can execute the resultant js file, in the console, using node:

    node myTranspiledFile.js
  

To speed up our development process, we will install ts-node. This node package will transpile TypeScript files into JavaScript and resolve the dependencies between said files:

    $ npm install -g ts-node
    $ ts-node -v
    3.3.0

Create a file named hello.ts and add the following to it:

console.log('Hello World'); 

Now, we can use our new package:

    $ ts-node hello.ts 
    Hello World
  

Quick overview

In this section, I'll present a quick overview of TypeScript. This presentation is by no means exhaustive, as I will explain particular concepts when we come across them. However, here are some basics.

TypeScript is, as I've mentioned, a typed superset of JavaScript. While TypeScript is typed, it only proposes four base types for you to use out of the box. The four types are String, number, Boolean, and any. These types can, using the : operator, type var name: string variables or function arguments and return the add(a:number, b:number):number type function. Also, void can be used for functions to specify that they don't return anything. On the object-oriented side, string, number, and boolean specialize any. Any can be used for anything. It's the TypeScript equivalent of the Java object.

If you need more than these types, well, you'll have to create them yourself! Thankfully, this is pretty straightforward. Here's the declaration of a user class that contains one property:

class Person{
name:String;
}

You can create a new Person instance with the simple command shown here:

var p:Person = new Person();
p.name = "Mathieu"

Here, I create a p variable that statically (for example, the left-hand side) and dynamically (for example, the right-hand side) stands for a Person. Then, I add Mathieu to the name property. Properties are, by default, public, but you can use the public, private, and protected keywords to refine their visibility. They'll behave as you'd expect in any object-oriented programming language.

TypeScript supports interfaces, inheritance, and polymorphism in a very simple fashion. Here is a simple hierarchy composed of two classes and one interface. The interface, People, defines the string that will be inherited by any People implementation. Then, Employee implements People and adds two properties: manager and title. Finally, the Manager class defines an Employee array, as shown in the following code block:

interface People{ 
   name:string; 
} 
 
class Employee implements People{ 
   manager:Manager; 
   title:string; 
} 
 
class Manager extends Employee{ 
   team:Employee[]; 
} 

Functions can be overridden by functions that have the same signature, and the super keyword can be used to refer to the parent implementation, as shown in the following snippet:

Interface People { 
 
   name: string; 
   presentSelf():void; 
} 
 
class Employee implements People { 
 
   name: string; 
   manager: Manager; 
   title: string; 
 
   presentSelf():void{ 
 
         console.log( 
 
               "I am", this.name,  
               ". My job is title and my boss is",  
               this.manager.name 
 
         ); 
   } 
} 
 
 
 
class Manager extends Employee { 
 
   team: Employee[]; 
 
   presentSelf(): void { 
         super.presentSelf(); 
 
         console.log("I also manage", this.team.toString()); 
   } 
} 

The last thing you need to know about TypeScript before we move on to the best practices is the difference between let and var. In TypeScript, you can use both to declare a variable.

Now, the particularity of variables in TypeScript is that it lets you decide between a function and a block scope for variables using the var and let keywords. Var will give your variable a function scope, while let will produce a block-scoped variable. A function scope means that the variables are visible and accessible to and from the whole function. Most programming languages have block scope for variables (such as C#, Java, and C++). Some languages also offer the same possibility as TypeScript, such as Swift 2. More concretely, the output of the following snippet will be 456:

var foo = 123; 
if (true) { 
    var foo = 456; 
} 
console.log(foo); // 456

In opposition, if you use let, the output will be 123 because the second foo variable only exists in the if block:

let foo = 123; 
if (true) { 
    let foo = 456; 
} 
console.log(foo); // 123 

Best practices

In this section, we present the best practices for TypeScript in terms of coding conventions, tricks to use, and features and pitfalls to avoid.

Naming

The naming conventions preconized by the Angular and definitely typed teams are very simple:

  • Class: CamelCase.
  • Interface: CamelCase. Also, you should try to refrain from preceding your interface name with a capital I.
  • Variables: lowerCamelCase. Private variables can be preceded by a _.
  • Functions: lowerCamelCase. Also, if a method does not return anything, you should specify that said method returns void for better readability.

Interface redefinitions

TypeScript allows programmers to redefine interfaces, using the same name multiple times. Then, any implementation of said interface inherits all the definitions of all the interfaces. The official reason for this is to allow users to enhance the JavaScript interface without having to change the types of their object throughout their code. While I understand the intent of such a feature, I foresee way too much hassle in its use. Let's have a look at an example feature on the Microsoft website:

interface ICustomerMerge 
{ 
   MiddleName: string; 
} 
interface ICustomerMerge 
{ 
   Id: number; 
} 
class CustomerMerge implements ICustomerMerge 
{ 
   id: number; 
   MiddleName: string; 
} 

Leaving aside the fact that the naming conventions are not respected, we got two different definitions of the ICustomerMerge interface. The first one defines a string and the second one a number. Automatically, CustomerMerge has these members. Now, imagine you have ten-twelves file dependencies, you implement an interface, and you don't understand why you have to implement such and such functions. Well, someone, somewhere, decided it was pertinent to redefine an interface and broke all your code, at once.

Getters and setters

In TypeScript, you can specify optional arguments with the ? operator. While this feature is good and I will use it without moderation in the coming chapters, it opens the door to the following ugliness:

class User{ 
   private name:string; 
   public  getSetName(name?:string):any{ 
         if(name !== undefined){ 
               this.name = name; 
         }else{ 
               return this.name 
         } 
   } 
} 

Here, we test whether the optional name argument was passed with !== undefined. If the getSetName function received something, it'll act as a setter, otherwise, as a getter. The fact that the function doesn't return anything when used as a setter is authorized by any return type.

For clarity and readability, stick to the ActionScript-inspired getter and setter:

class User{
private name:_string = "Mathieu";
get name():String{
return this._name;
}
set name(name:String){
this._name = name;
}
}

Then, you can use them as follows:

var user:User = new User():
if(user.name === "Mathieu") { //getter
user.name = "Paul" //setter
}

Constructor

TypeScript constructors offer a pretty unusual, but time-saving, feature. Indeed, they allow us to declare a class member directly. So, instead of this lengthy code:

class User{ 
 
   id:number; 
   email:string; 
   name:string; 
   lastname:string; 
   country:string; 
   registerDate:string; 
   key:string; 
 
 
   constructor(id: number,email: string,name: string, 
         lastname: string,country: string,registerDate:  
         string,key: string){ 
 
         this.id = id; 
         this.email = email; 
         this.name = name; 
         this.lastname = lastname; 
         this.country = country; 
         this.registerDate = registerDate; 
         this.key = key; 
   } 
} 
 

You could have:

class User{ 
   constructor(private id: number,private email: string,private name: string, 
 
         private lastname: string,private country: string, private            registerDate: string,private key: string){} 
} 

The preceding code achieves the same thing and will be transpiled to the same JavaScript. The only difference is that it saves you time in a way that doesn't degrade the clarity or readability of your code.

Type guards

Type guards, in TypeScript, define a list of types for a given value. If one of your variables can be assigned to one and only value or a specific set of values, then consider using the type guard over the enumerator. It'll achieve the same functionality while being much more concise. Here's a made-up example with a People person who has a gender attribute that can only be MALE or FEMALE:

class People{
gender: "male" | "female";
}

Now, consider the following:

class People{
gender:Gender;
}
enum Gender{
MALE, FEMALE
}

Enumerator

In opposition to type guards, if your class has a variable that can take multiple values at the same time from a finite list of values, then consider using the bit-based enumerator. Here's an excellent example from https://basarat.gitbooks.io/:

class Animal{ 
   flags:AnimalFlags = AnimalFlags.None 
} 
 
enum AnimalFlags { 
    None           = 0, 
    HasClaws       = 1 << 0, 
    CanFly         = 1 << 1, 
} 
 
function printAnimalAbilities(animal) { 
    var animalFlags = animal.flags; 
    if (animalFlags & AnimalFlags.HasClaws) { 
        console.log('animal has claws'); 
    } 
    if (animalFlags & AnimalFlags.CanFly) { 
        console.log('animal can fly'); 
    } 
    if (animalFlags == AnimalFlags.None) { 
        console.log('nothing'); 
    } 
} 
 
var animal = { flags: AnimalFlags.None }; 
printAnimalAbilities(animal); // nothing 
animal.flags |= AnimalFlags.HasClaws; 
printAnimalAbilities(animal); // animal has claws 
animal.flags &= ~AnimalFlags.HasClaws; 
printAnimalAbilities(animal); // nothing 
animal.flags |= AnimalFlags.HasClaws | AnimalFlags.CanFly; 
printAnimalAbilities(animal); // animal has claws, animal can fly 

We defined the different values using the << shift operator in AnimalFlags, then used |= to combine flags, &= and ~ to remove flags, and | to combine flags.

Pitfalls

In this section, we will go over two TypeScript pitfalls that became a problem for me when I was coding Angular 2 applications.

Type-casting and JSON

If you plan to build more than a playground with Angular 2, and you obviously do since you are interested in patterns for performances, stability, and operations, you will most likely consume an API to feed your application. Chances are, this API will communicate with you using JSON.

Let's assume that we have a User class with two private variables: lastName:string and firstName:string. In addition, this simple class proposes the hello method, which prints Hi I am, this.firstName, this.lastName:

class User{
constructor(private lastName:string, private firstName:string){
}

hello(){
console.log("Hi I am", this.firstName, this.lastName);
}
}

Now, consider that we receive users through a JSON API. Most likely, it'll look something like [{"lastName":"Nayrolles","firstName":"Mathieu"}...]. With the following snippet, we can create a User:

let userFromJSONAPI: User = JSON.parse('[{"lastName":"Nayrolles","firstName":"Mathieu"}]')[0];

So far, the TypeScript compiler doesn't complain, and it executes smoothly. It works because the parse method returns any (that is, the TypeScript equivalent of the Java object). Sure enough, we can convert any into User. However, the following userFromJSONAPI.hello(); will yield:

    json.ts:19
    userFromJSONAPI.hello();
                     ^
    TypeError: userFromUJSONAPI.hello is not a function
        at Object.<anonymous> (json.ts:19:18)
        at Module._compile (module.js:541:32)
        at Object.loader (/usr/lib/node_modules/ts-node/src/ts-node.ts:225:14)
        at Module.load (module.js:458:32)
        at tryModuleLoad (module.js:417:12)
        at Function.Module._load (module.js:409:3)
        at Function.Module.runMain (module.js:575:10)
        at Object.<anonymous> (/usr/lib/node_modules/ts-node/src/bin/ts-node.ts:110:12)
        at Module._compile (module.js:541:32)
        at Object.Module._extensions..js (module.js:550:10)
    

Why? Well, the left-hand side of the assignation is defined as User, sure, but it'll be erased when we transpile it to JavaScript. The type-safe TypeScript way to do it is:

let validUser = JSON.parse('[{"lastName":"Nayrolles","firstName":"Mathieu"}]') 
.map((json: any):User => { 
return new User(json.lastName, json.firstName); 
})[0]; 

Interestingly enough, the typeof function won't help you either. In both cases, it'll display Object instead of User, as the very concept of User doesn't exist in JavaScript.

This type of fetch/map/new can rapidly become tedious as the parameter list grows. You can use the factory pattern which we'll see in Chapter 3, Classical Patterns, or create an instance loader, such as:

class InstanceLoader { 
    static getInstance<T>(context: Object, name: string, rawJson:any): T { 
        var instance:T = Object.create(context[name].prototype); 
        for(var attr in instance){ 
         instance[attr] = rawJson[attr]; 
         console.log(attr); 
        } 
        return <T>instance; 
    } 
} 
InstanceLoader.getInstance<User>(this, 'User', JSON.parse('[{"lastName":"Nayrolles","firstName":"Mathieu"}]')[0]) 

InstanceLoader will only work when used inside an HTML page, as it depends on the window variable. If you try to execute it using ts-node, you'll get the following error:

    ReferenceError: window is not defined

Inheritance and polymorphism

Let's assume that we have a simple inheritance hierarchy as follows. We have an interface Animal that defines the eat():void and sleep(): void methods:

interface Animal{ eat():void; sleep():void; }

Then, we have a Mammal class that implements the Animal interface. This class also adds a constructor and leverages the private name: type notation we saw earlier. For the eat():void and sleep(): void methods, this class prints "Like a mammal":

class Mammal implements Animal{ 
 
   constructor(private name:string){ 
         console.log(this.name, "is alive"); 
   } 
 
   eat(){ 
         console.log("Like a mammal"); 
   } 
 
   sleep(){ 
         console.log("Like a mammal"); 
   } 
} 

We also have a Dog class that extends Mammal and overrides eat(): void so it prints "Like a Dog":

class Dog extends Mammal{ 
   eat(){ 
         console.log("Like a dog") 
   } 
} 

Finally, we have a function that expects an Animal as a parameter and invokes the eat() method:

let mammal: Mammal = new Mammal("Mammal"); 
let dolly: Dog = new Dog("Dolly"); 
let prisca: Mammal = new Dog("Prisca");  
let abobination: Dog = new Mammal("abomination"); //-> Wait. WHAT ?! 
function makeThemEat (animal:Animal):void{ 
   animal.eat(); 
}

The output is as follows:

    ts-node class-inheritance-polymorhism.ts
    
    Mammal is alive
Dolly is alive
Prisca is alive
abomination is alive
Like a mammal
Like a dog
Like a dog
Like a mammal

Now, our last creation, let abomination: Dog = new Mammal("abomination"); should not be possible as per object-oriented principles. Indeed, the left-hand side of the affectation is more specific than the right-hand side, which should not be allowed by the TypeScript compiler. If we look at the generated JavaScript, we can see what happens. The types disappear and are replaced by functions. Then, the types of the variables are inferred at creation time:

var __extends = (this && this.__extends) || function (d, b) { 
    for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; 
    function __() { this.constructor = d; } 
    d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); 
}; 
var Mammal = (function () { 
    function Mammal() { 
    } 
    Mammal.prototype.eat = function () { 
        console.log("Like a mammal"); 
    }; 
    Mammal.prototype.sleep = function () { 
        console.log("Like a mammal"); 
    }; 
    return Mammal; 
}()); 
var Dog = (function (_super) { 
    __extends(Dog, _super); 
    function Dog() { 
        _super.apply(this, arguments); 
    } 
    Dog.prototype.eat = function () { 
        console.log("Like a dog"); 
    }; 
    return Dog; 
}(Mammal)); 
function makeThemEat(animal) { 
    animal.eat(); 
} 
var mammal = new Mammal(); 
var dog = new Dog(); 
var labrador = new Mammal(); 
makeThemEat(mammal); 
makeThemEat(dog); 
makeThemEat(labrador); 
When in doubt, it's always a good idea to look at the transpiled JavaScript. You will see what's going on at execution time and maybe discover other pitfalls! As a side note, the TypeScript transpiler is fooled here because, from a JavaScript point of view, Mammal and Dog are not different; they have the same properties and functions. If we add a property in the Dog class (such as private race:string), it won't transpile anymore. This means that overriding methods are not sufficient to be recognized as types; they must be semantically different.

This example is a bit far-fetched, and I agree that this TypeScript specificity won't haunt you every day. However, if we are using some bounded genericity with a strict hierarchy, then you have to know about it. Indeed, the following example, unfortunately, works:

function makeThemEat<T extends Dog>(dog:T):void{ 
   dog.eat(); 
} 
 
makeThemEat<Mammal>(abomination); 

Summary

In this chapter, we completed a TypeScript setup and reviewed most of the best practices in terms of code convention, features we should and shouldn't use, and common pitfalls to avoid.

In the next chapter, we will focus on Angular and how to get started with the all-new Angular CLI.

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Key benefits

  • Get to grips with the benefits and applicability of using different design patterns in Angular with the help of real-world examples
  • Identify and prevent common problems, programming errors, and anti-patterns
  • Packed with easy-to-follow examples that can be used to create reusable code and extensible designs

Description

This book is an insightful journey through the most valuable design patterns, and it will provide clear guidance on how to use them effectively in Angular. You will explore some of the best ways to work with Angular and how to use it to meet the stability and performance required in today's web development world. You’ll get to know some Angular best practices to improve your productivity and the code base of your application. We will take you on a journey through Angular designs for the real world, using a combination of case studies, design patterns to follow, and anti-patterns to avoid. By the end of the book, you will understand the various features of Angular, and will be able to apply well-known, industry-proven design patterns in your work.

Who is this book for?

If you want to increase your understanding of Angular and apply it to real-life application development, then this book is for you.

What you will learn

  • Understand Angular design patterns and anti-patterns
  • Implement the most useful GoF patterns for Angular
  • Explore some of the most famous navigational patterns for Angular
  • Get to know and implement stability patterns
  • Explore and implement operations patterns
  • Explore the official best practices for Angular
  • Monitor and improve the performance of Angular applications
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Table of Contents

8 Chapters
TypeScript Best Practices Chevron down icon Chevron up icon
Angular Bootstrapping Chevron down icon Chevron up icon
Classical Patterns Chevron down icon Chevron up icon
Navigational Patterns Chevron down icon Chevron up icon
Stability Patterns Chevron down icon Chevron up icon
Performance Patterns Chevron down icon Chevron up icon
Operation Patterns Chevron down icon Chevron up icon
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Customer reviews

Rating distribution
Full star icon Half star icon Empty star icon Empty star icon Empty star icon 1.5
(2 Ratings)
5 star 0%
4 star 0%
3 star 0%
2 star 50%
1 star 50%
aureliano sinatra Sep 01, 2018
Full star icon Full star icon Empty star icon Empty star icon Empty star icon 2
We can just forget about the first 4chapters completely useless... Very basics examples
Amazon Verified review Amazon
Tarandeep Singh Aug 02, 2019
Full star icon Empty star icon Empty star icon Empty star icon Empty star icon 1
it does not have much content
Amazon Verified review Amazon
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FAQs

What is the delivery time and cost of print book? Chevron down icon Chevron up icon

Shipping Details

USA:

'

Economy: Delivery to most addresses in the US within 10-15 business days

Premium: Trackable Delivery to most addresses in the US within 3-8 business days

UK:

Economy: Delivery to most addresses in the U.K. within 7-9 business days.
Shipments are not trackable

Premium: Trackable delivery to most addresses in the U.K. within 3-4 business days!
Add one extra business day for deliveries to Northern Ireland and Scottish Highlands and islands

EU:

Premium: Trackable delivery to most EU destinations within 4-9 business days.

Australia:

Economy: Can deliver to P. O. Boxes and private residences.
Trackable service with delivery to addresses in Australia only.
Delivery time ranges from 7-9 business days for VIC and 8-10 business days for Interstate metro
Delivery time is up to 15 business days for remote areas of WA, NT & QLD.

Premium: Delivery to addresses in Australia only
Trackable delivery to most P. O. Boxes and private residences in Australia within 4-5 days based on the distance to a destination following dispatch.

India:

Premium: Delivery to most Indian addresses within 5-6 business days

Rest of the World:

Premium: Countries in the American continent: Trackable delivery to most countries within 4-7 business days

Asia:

Premium: Delivery to most Asian addresses within 5-9 business days

Disclaimer:
All orders received before 5 PM U.K time would start printing from the next business day. So the estimated delivery times start from the next day as well. Orders received after 5 PM U.K time (in our internal systems) on a business day or anytime on the weekend will begin printing the second to next business day. For example, an order placed at 11 AM today will begin printing tomorrow, whereas an order placed at 9 PM tonight will begin printing the day after tomorrow.


Unfortunately, due to several restrictions, we are unable to ship to the following countries:

  1. Afghanistan
  2. American Samoa
  3. Belarus
  4. Brunei Darussalam
  5. Central African Republic
  6. The Democratic Republic of Congo
  7. Eritrea
  8. Guinea-bissau
  9. Iran
  10. Lebanon
  11. Libiya Arab Jamahriya
  12. Somalia
  13. Sudan
  14. Russian Federation
  15. Syrian Arab Republic
  16. Ukraine
  17. Venezuela
What is custom duty/charge? Chevron down icon Chevron up icon

Customs duty are charges levied on goods when they cross international borders. It is a tax that is imposed on imported goods. These duties are charged by special authorities and bodies created by local governments and are meant to protect local industries, economies, and businesses.

Do I have to pay customs charges for the print book order? Chevron down icon Chevron up icon

The orders shipped to the countries that are listed under EU27 will not bear custom charges. They are paid by Packt as part of the order.

List of EU27 countries: www.gov.uk/eu-eea:

A custom duty or localized taxes may be applicable on the shipment and would be charged by the recipient country outside of the EU27 which should be paid by the customer and these duties are not included in the shipping charges been charged on the order.

How do I know my custom duty charges? Chevron down icon Chevron up icon

The amount of duty payable varies greatly depending on the imported goods, the country of origin and several other factors like the total invoice amount or dimensions like weight, and other such criteria applicable in your country.

For example:

  • If you live in Mexico, and the declared value of your ordered items is over $ 50, for you to receive a package, you will have to pay additional import tax of 19% which will be $ 9.50 to the courier service.
  • Whereas if you live in Turkey, and the declared value of your ordered items is over € 22, for you to receive a package, you will have to pay additional import tax of 18% which will be € 3.96 to the courier service.
How can I cancel my order? Chevron down icon Chevron up icon

Cancellation Policy for Published Printed Books:

You can cancel any order within 1 hour of placing the order. Simply contact [email protected] with your order details or payment transaction id. If your order has already started the shipment process, we will do our best to stop it. However, if it is already on the way to you then when you receive it, you can contact us at [email protected] using the returns and refund process.

Please understand that Packt Publishing cannot provide refunds or cancel any order except for the cases described in our Return Policy (i.e. Packt Publishing agrees to replace your printed book because it arrives damaged or material defect in book), Packt Publishing will not accept returns.

What is your returns and refunds policy? Chevron down icon Chevron up icon

Return Policy:

We want you to be happy with your purchase from Packtpub.com. We will not hassle you with returning print books to us. If the print book you receive from us is incorrect, damaged, doesn't work or is unacceptably late, please contact Customer Relations Team on [email protected] with the order number and issue details as explained below:

  1. If you ordered (eBook, Video or Print Book) incorrectly or accidentally, please contact Customer Relations Team on [email protected] within one hour of placing the order and we will replace/refund you the item cost.
  2. Sadly, if your eBook or Video file is faulty or a fault occurs during the eBook or Video being made available to you, i.e. during download then you should contact Customer Relations Team within 14 days of purchase on [email protected] who will be able to resolve this issue for you.
  3. You will have a choice of replacement or refund of the problem items.(damaged, defective or incorrect)
  4. Once Customer Care Team confirms that you will be refunded, you should receive the refund within 10 to 12 working days.
  5. If you are only requesting a refund of one book from a multiple order, then we will refund you the appropriate single item.
  6. Where the items were shipped under a free shipping offer, there will be no shipping costs to refund.

On the off chance your printed book arrives damaged, with book material defect, contact our Customer Relation Team on [email protected] within 14 days of receipt of the book with appropriate evidence of damage and we will work with you to secure a replacement copy, if necessary. Please note that each printed book you order from us is individually made by Packt's professional book-printing partner which is on a print-on-demand basis.

What tax is charged? Chevron down icon Chevron up icon

Currently, no tax is charged on the purchase of any print book (subject to change based on the laws and regulations). A localized VAT fee is charged only to our European and UK customers on eBooks, Video and subscriptions that they buy. GST is charged to Indian customers for eBooks and video purchases.

What payment methods can I use? Chevron down icon Chevron up icon

You can pay with the following card types:

  1. Visa Debit
  2. Visa Credit
  3. MasterCard
  4. PayPal
What is the delivery time and cost of print books? Chevron down icon Chevron up icon

Shipping Details

USA:

'

Economy: Delivery to most addresses in the US within 10-15 business days

Premium: Trackable Delivery to most addresses in the US within 3-8 business days

UK:

Economy: Delivery to most addresses in the U.K. within 7-9 business days.
Shipments are not trackable

Premium: Trackable delivery to most addresses in the U.K. within 3-4 business days!
Add one extra business day for deliveries to Northern Ireland and Scottish Highlands and islands

EU:

Premium: Trackable delivery to most EU destinations within 4-9 business days.

Australia:

Economy: Can deliver to P. O. Boxes and private residences.
Trackable service with delivery to addresses in Australia only.
Delivery time ranges from 7-9 business days for VIC and 8-10 business days for Interstate metro
Delivery time is up to 15 business days for remote areas of WA, NT & QLD.

Premium: Delivery to addresses in Australia only
Trackable delivery to most P. O. Boxes and private residences in Australia within 4-5 days based on the distance to a destination following dispatch.

India:

Premium: Delivery to most Indian addresses within 5-6 business days

Rest of the World:

Premium: Countries in the American continent: Trackable delivery to most countries within 4-7 business days

Asia:

Premium: Delivery to most Asian addresses within 5-9 business days

Disclaimer:
All orders received before 5 PM U.K time would start printing from the next business day. So the estimated delivery times start from the next day as well. Orders received after 5 PM U.K time (in our internal systems) on a business day or anytime on the weekend will begin printing the second to next business day. For example, an order placed at 11 AM today will begin printing tomorrow, whereas an order placed at 9 PM tonight will begin printing the day after tomorrow.


Unfortunately, due to several restrictions, we are unable to ship to the following countries:

  1. Afghanistan
  2. American Samoa
  3. Belarus
  4. Brunei Darussalam
  5. Central African Republic
  6. The Democratic Republic of Congo
  7. Eritrea
  8. Guinea-bissau
  9. Iran
  10. Lebanon
  11. Libiya Arab Jamahriya
  12. Somalia
  13. Sudan
  14. Russian Federation
  15. Syrian Arab Republic
  16. Ukraine
  17. Venezuela