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Build Your Own Programming Language

You're reading from   Build Your Own Programming Language A programmer's guide to designing compilers, interpreters, and DSLs for modern computing problems

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Product type Paperback
Published in Jan 2024
Publisher Packt
ISBN-13 9781804618028
Length 556 pages
Edition 2nd Edition
Languages
Tools
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Author (1):
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Clinton  L. Jeffery Clinton L. Jeffery
Author Profile Icon Clinton L. Jeffery
Clinton L. Jeffery
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Table of Contents (27) Chapters Close

Preface 1. Section I: Programming Language Frontends
2. Why Build Another Programming Language? FREE CHAPTER 3. Programming Language Design 4. Scanning Source Code 5. Parsing 6. Syntax Trees 7. Section II: Syntax Tree Traversals
8. Symbol Tables 9. Checking Base Types 10. Checking Types on Arrays, Method Calls, and Structure Accesses 11. Intermediate Code Generation 12. Syntax Coloring in an IDE 13. Section III: Code Generation and Runtime Systems
14. Preprocessors and Transpilers 15. Bytecode Interpreters 16. Generating Bytecode 17. Native Code Generation 18. Implementing Operators and Built-In Functions 19. Domain Control Structures 20. Garbage Collection 21. Final Thoughts 22. Section IV: Appendix
23. Answers
24. Other Books You May Enjoy
25. Index
Appendix: Unicon Essentials

The difference between programming languages and libraries

Unless you are in it for the “fun” or the intellectual experience, building a programming language is a lot of work that might not be necessary. If your motives are strictly utilitarian, you don’t have to make a programming language when a library will do the job. Libraries are by far the most common way to extend an existing programming language to perform a new task. A library is a set of functions or classes that can be used together to write applications for some hardware or software technology. Many languages, including C and Java, are designed almost completely to revolve around a rich set of libraries. The language itself is very simple and general, while much of what a developer must learn to develop applications consists of how to use the various libraries.

The following is what libraries can do:

  • Introduce new data types (classes) and provide public functions (an API) to manipulate them
  • Provide a layer of abstraction on top of a set of hardware or operating system calls

The following is what libraries cannot do:

  • Introduce new control structures and syntax in support of new application domains
  • Embed/support new semantics within the existing language runtime system

Libraries do some things badly, so you might end up preferring to make a new language:

  • Libraries often get larger and more complex than necessary.
  • Libraries can have even steeper learning curves and poorer documentation than languages.
  • Every so often, libraries have conflicts with other libraries.
  • Applications that use libraries can become broken if the library changes incompatibly in a later version.

There is a natural evolutionary path from a library to a language. A reasonable approach to building a new language to support an application domain is to start by making or buying the best library available for that application domain. If the result does not meet your requirements in terms of supporting the domain and simplifying the task of writing programs for that domain, then you have a strong argument for a new language.

This book is about building your own language, not just building your own library. It turns out that learning about tools and techniques to implement programming languages is useful in many other contexts.

You have been reading a chapter from
Build Your Own Programming Language - Second Edition
Published in: Jan 2024
Publisher: Packt
ISBN-13: 9781804618028
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