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Game Development with Blender and Godot

You're reading from   Game Development with Blender and Godot Leverage the combined power of Blender and Godot for building a point-and-click adventure game

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801816021
Length 330 pages
Edition 1st Edition
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Author (1):
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Kumsal Obuz Kumsal Obuz
Author Profile Icon Kumsal Obuz
Kumsal Obuz
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Table of Contents (20) Chapters Close

Preface 1. Part 1: 3D Assets with Blender
2. Chapter 1: Creating Low-Poly Models FREE CHAPTER 3. Chapter 2: Building Materials and Shaders 4. Chapter 3: Adding and Creating Textures 5. Chapter 4: Adjusting Cameras and Lights 6. Chapter 5: Setting Up Animation and Rigging 7. Part 2: Asset Management
8. Chapter 6: Exporting Blender Assets 9. Chapter 7: Importing Blender Assets into Godot 10. Chapter 8: Adding Sound Assets 11. Part 3: Clara’s Fortune – An Adventure Game
12. Chapter 9: Designing the Level 13. Chapter 10: Making Things Look Better with Lights and Shadows 14. Chapter 11: Creating the User Interface 15. Chapter 12: Interacting with the World through Camera and Character Controllers 16. Chapter 13: Finishing with Sound and Animation 17. Chapter 14: Conclusion 18. Index 19. Other Books You May Enjoy

Adding and Creating Textures

In a typical 3D workflow, one of the most common properties you would add to a material is texture. A texture is an image file that is responsible for the textured look of a model so surfaces don’t show just flat colors. Although objects you come across in real life have a perceived color, they also have a characteristic look that is defined by this property in 3D applications. For example, both a flower and a sandy surface may have a yellow color, but you know a flower’s petal would look smoother, whereas grains of sand would look gritty.

Most day-to-day objects have wear and tear. Look around and you’ll see that most surfaces will either have chipped paint, a slight deformation, or some scratches. Imagine the barrel you designed in the first two chapters has been in use for some time. It’d naturally have a few scratches on the metal rings. You can only go so far by applying colors to your materials and altering the roughness...

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