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Game Development with Blender and Godot

You're reading from   Game Development with Blender and Godot Leverage the combined power of Blender and Godot for building a point-and-click adventure game

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801816021
Length 330 pages
Edition 1st Edition
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Author (1):
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Kumsal Obuz Kumsal Obuz
Author Profile Icon Kumsal Obuz
Kumsal Obuz
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Table of Contents (20) Chapters Close

Preface 1. Part 1: 3D Assets with Blender
2. Chapter 1: Creating Low-Poly Models FREE CHAPTER 3. Chapter 2: Building Materials and Shaders 4. Chapter 3: Adding and Creating Textures 5. Chapter 4: Adjusting Cameras and Lights 6. Chapter 5: Setting Up Animation and Rigging 7. Part 2: Asset Management
8. Chapter 6: Exporting Blender Assets 9. Chapter 7: Importing Blender Assets into Godot 10. Chapter 8: Adding Sound Assets 11. Part 3: Clara’s Fortune – An Adventure Game
12. Chapter 9: Designing the Level 13. Chapter 10: Making Things Look Better with Lights and Shadows 14. Chapter 11: Creating the User Interface 15. Chapter 12: Interacting with the World through Camera and Character Controllers 16. Chapter 13: Finishing with Sound and Animation 17. Chapter 14: Conclusion 18. Index 19. Other Books You May Enjoy

Importing Blender Assets into Godot

You’ve come a long way. Your models are ready. Their scale and rotation values are fixed. What’s left to do? Import them into Godot, of course! Hopefully, you’ll find the importing process much more straightforward. This is a transitional chapter that covers mostly Godot topics with a minimal amount of Blender involvement.

We’ll start this chapter by showing you how to create game objects using your imported models with the click of a button. This process will convert the glTF files into game objects – more specifically, scenes in Godot terminology.

If you must fix something with your models or add detail, where can you do this? Since you are now in Godot, it’s tempting to fix the models in Godot, but this is counterproductive. In this chapter, we’ll show you how you can update your Blender file and reflect the changes in Godot.

In Chapter 2, Building Materials and Shaders, we learned how...

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