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Godot 4 Game Development Projects

You're reading from   Godot 4 Game Development Projects Build five cross-platform 2D and 3D games using one of the most powerful open source game engines

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Length 264 pages
Edition 2nd Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Table of Contents (10) Chapters Close

Preface 1. Chapter 1: Introduction to Godot 4.0 2. Chapter 2: Coin Dash – Build Your First 2D Game FREE CHAPTER 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

Lighting and Environment

You’ve been using the default lighting setup, which you added to your scene back in the first section. While you may be happy with this lighting setup, you can also adjust it to dramatically change the appearance of your game.

The WorldEnvironment node contains an Environment property that controls the background, sky, ambient light, and other aspects of the scene’s appearance. Select the node and click the property to expand it:

Figure 5.30: Environment properties

Figure 5.30: Environment properties

There are a lot of settings here, some of which are only really useful in specific advanced situations. However, these are the ones you’ll find yourself using the most often:

  • Background and Sky: Here, you can configure the background appearance of the 3D scene. You can choose a solid color or a Sky material. Sky materials can either be special textures that wrap around the scene (see the next game for an example) or one that’s automatically...
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