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Hands-On Embedded Programming with Qt

You're reading from   Hands-On Embedded Programming with Qt Develop high performance applications for embedded systems with C++ and Qt 5

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Product type Paperback
Published in Jul 2019
Publisher Packt
ISBN-13 9781789952063
Length 416 pages
Edition 1st Edition
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Author (1):
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John Werner John Werner
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John Werner
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Table of Contents (22) Chapters Close

Preface 1. Section 1: Getting Started with Embedded Qt
2. Setting Up the Environment FREE CHAPTER 3. Writing Your First Qt Application 4. Running Your First Application on the Target 5. Section 2: Working with Embedded Qt
6. Important Qt Concepts 7. Managing the Overall Workflow 8. Exploring GUI Technologies 9. Adding More Features 10. Section 3: Deep Dive into Embedded Qt
11. Qt in the Embedded World 12. Exploring the IoT with Qt 13. Using More Qt-Related Technologies 14. Section 4: Advanced Techniques and Best Practices
15. Debugging, Logging, and Monitoring Qt Applications 16. Responsive Application Programming - Threads 17. Qt Best Practices 18. Assessments 19. Other Books You May Enjoy Appendix A: BigProject Requirements
1. Appendix B: Bonus Code - Simplifying Q_PROPERTY

Section 1: Getting Started with Embedded Qt

In this section, we will be learning how to set up an embedded development environment. In Chapter 1, Setting Up the Environment, we will go over the software setup for our host and target machines and learn what hardware you will need as we move forward. In Chapter 2, Writing Your First Qt Application, we will focus on setting up and running our first Qt application on the host system. We won't be using the target system yet, so the host system can be completed while you are waiting for the target to arrive. In Chapter 3, Running Your First Application on the Target, we will take the application we wrote in Chapter 2, Writing Your First Qt Application, and run it on the target.

The following chapters will be covered in this section:

  • Chapter 1, Setting Up the Environment
  • Chapter 2, Writing Your First Qt Application
  • Chapter 3, Running Your First Application on the Target
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