Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
iOS 13 Programming for Beginners

You're reading from   iOS 13 Programming for Beginners Get started with building iOS apps with Swift 5 and Xcode 11

Arrow left icon
Product type Paperback
Published in Jan 2020
Publisher Packt
ISBN-13 9781838821906
Length 822 pages
Edition 4th Edition
Languages
Tools
Arrow right icon
Authors (2):
Arrow left icon
Craig Clayton Craig Clayton
Author Profile Icon Craig Clayton
Craig Clayton
Ahmad Sahar Ahmad Sahar
Author Profile Icon Ahmad Sahar
Ahmad Sahar
Arrow right icon
View More author details
Toc

Table of Contents (33) Chapters Close

Preface 1. Section 1: Swift
2. Getting Familiar with Xcode FREE CHAPTER 3. Simple Values and Types 4. Conditionals and Optionals 5. Range Operators and Loops 6. Collection Types 7. Functions and Closures 8. Classes, Structures, and Enumerations 9. Protocols, Extensions, and Error Handling 10. Section 2: Design
11. Setting Up the Basic Structure 12. Building Your App Structure in Storyboard 13. Finishing Up Your App Structure in Storyboard 14. Modifying and Configuring Cells 15. Section 3: Code
16. Getting Started with MVC and Collection Views 17. Getting Data into Collection Views 18. Getting Started with Table Views 19. Getting Started with MapKit 20. Getting Started with JSON Files 21. Displaying Data in a Static Table View 22. Getting Started with Custom UIControls 23. Getting Started with Cameras and Photo Libraries 24. Understanding Core Data 25. Saving and Loading from Core Data 26. Section 4: Features
27. Getting Started with Dark Mode 28. Getting Started with Mac Catalyst 29. Getting Started with SwiftUI 30. Getting Started with Sign In with Apple 31. Testing and Submitting Your App to the App Store 32. Other Books You May Enjoy

Understanding the Xcode user interface

Xcode is the tool you use to write apps, and you will learn about the Xcode user interface in this section. You'll become familiar with the structure of a project in Xcode and learn how to navigate between and use basic project components.

Let's go over each of the different parts:

The following are the elements shown in the preceding screenshot:

  • Toolbar: Used to build and run your apps, and view the progress of running tasks. Contains the Play button (1), the Stop button (2), the Scheme menu (3), and the Activity View (4):


  • The Play button is used to build and run your app.
  • The Stop button stops any currently running apps.
  • The Scheme menu shows the specific target to be built (Exploring Xcode), and the destination (Simulator or device) to run the target on (iPhone Simulator). Schemes and destinations are distinct. Schemes specify the settings for building, running, testing, profiling, analyzing, and archiving your project. Destinations specify installation locations for your app. Typically, a scheme exists for each target in your project. Destinations exist for physical devices and simulators.
  • The Activity View displays the progress of running tasks.
  • Window Pane buttons: Used to configure your work environment. Contains the Object library (1), Version Editor (2), and Navigator, Debug, and Inspector buttons (3):

  • The Library button displays user interface elements, code snippets, and other resources.
  • The Version Editor button shows versions of the same file.
  • The Navigator, Debug, and Inspector buttons toggle the Navigator area, the Debug area and the Inspector area on and off.
  • Navigator area: Provides quick access to the various parts of your project. The Project navigator is displayed by default.
  • Editor area: Allows you to edit source code, user interfaces, and other resources.
  • Inspector area: Allows you to view and edit information about items selected in the Navigator area or Editor area.
  • Debug area: Contains the debug bar, the variables view, and the Console.

Don't be overwhelmed by all the different parts, you'll learn about them in more detail in later chapters. Now that you are familiar with the Xcode interface, we will run the app you just created in the Simulator, which displays a representation of your iOS device.

You have been reading a chapter from
iOS 13 Programming for Beginners - Fourth Edition
Published in: Jan 2020
Publisher: Packt
ISBN-13: 9781838821906
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image