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Mastering Swift 5

You're reading from   Mastering Swift 5 Deep dive into the latest edition of the Swift programming language

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789139860
Length 370 pages
Edition 5th Edition
Languages
Tools
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Author (1):
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Jon Hoffman Jon Hoffman
Author Profile Icon Jon Hoffman
Jon Hoffman
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Table of Contents (20) Chapters Close

Preface 1. Taking the First Steps with Swift FREE CHAPTER 2. Learning about Variables, Constants, Strings, and Operators 3. Optional Types 4. Using Swift Collections 5. Control Flow 6. Functions 7. Classes, Structures, and Protocols 8. Using Protocols and Protocol Extensions 9. Protocol Oriented Design 10. Generics 11. Availability and Error Handling 12. Custom Subscripting 13. Working with Closures 14. Concurrency and Parallelism in Swift 15. Custom Types 16. Memory Management 17. Swift Formatting and Style Guider 18. Adopting Design Patterns in Swift 19. Other Books You May Enjoy

Control Flow

Every month, while I was learning BASIC programming on my Vic-20, I would read several of the early computer magazines, such as Byte Magazine. I remember one particular review that I read for a game called Zork. While Zork was not a game that was available for my Vic-20, the concept of the game fascinated me because I was really into sci-fi and fantasy. I remember thinking how cool it would be to write a game like that, so I decided to figure out how to do it. One of the biggest concepts that I had to grasp at that time was how to control the flow of the application depending on the user's actions.

In this chapter, we will cover the following topics:

  • What conditional statements are and how to use them
  • What loops are and how to use them
  • What control transfer statements are and how to use them
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