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Mastering Unity 2D Game  Development

You're reading from   Mastering Unity 2D Game Development Using Unity 5 to develop a retro RPG

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786463456
Length 506 pages
Edition 2nd Edition
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Authors (2):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Table of Contents (15) Chapters Close

Preface 1. Overview 2. Building Your Project and Character FREE CHAPTER 3. Getting Animated 4. The Town View 5. Working with Unitys UI System 6. NPCs and Interactions 7. The World Map 8. Encountering Enemies and Running Away 9. Getting Ready to Fight 10. The Battle Begins 11. Shopping for Items 12. Sound and Music 13. Putting a Bow on It 14. Deployment and Beyond

Chapter 14. Deployment and Beyond

Building a game is one thing, and showing it to your friends and family is another. However, eventually, you are going to want to ship and sell your game in one of the most challenging markets: games!

Your title has to shine; it has to enable features that other titles don't have to stand out and be noticed.

In this chapter, we will look at the various bonus features you can add to your game as well as the differences in developing for different platforms.

The following topics will be covered in this chapter:

  • Handling platform differences
  • Building your asset projects (and making a fortune on the asset store)
  • Distributing to mobile
  • Social network integration
  • Monetization
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