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OpenCV 4 for Secret Agents

You're reading from   OpenCV 4 for Secret Agents Use OpenCV 4 in secret projects to classify cats, reveal the unseen, and react to rogue drivers

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789345360
Length 336 pages
Edition 2nd Edition
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Authors (2):
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Joseph Howse Joseph Howse
Author Profile Icon Joseph Howse
Joseph Howse
Arun Ponnusamy Arun Ponnusamy
Author Profile Icon Arun Ponnusamy
Arun Ponnusamy
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Table of Contents (16) Chapters Close

Preface 1. Section 1: The Briefing FREE CHAPTER
2. Preparing for the Mission 3. Searching for Luxury Accommodations Worldwide 4. Section 2: The Chase
5. Training a Smart Alarm to Recognize the Villain and His Cat 6. Controlling a Phone App with Your Suave Gestures 7. Equipping Your Car with a Rearview Camera and Hazard Detection 8. Creating a Physics Simulation Based on a Pen and Paper Sketch 9. Section 3: The Big Reveal
10. Seeing a Heartbeat with a Motion-Amplifying Camera 11. Stopping Time and Seeing like a Bee 12. Making WxUtils.py Compatible with Raspberry Pi
13. Learning More about Feature Detection in OpenCV
14. Running with Snakes (or, First Steps with Python)
15. Other Books You May Enjoy

Creating the Rollingball scene in Unity

Let's create a directory, Rollingball, to contain our application-specific code and assets. Right-click in the Project pane and choose Create | Folder from the context menu. Rename the new folder Rollingball. Create a subfolder, Rollingball/Scenes, in a similar way.

From the menu bar, select File | New Scene and then File | Save As.... Save the scene as Rollingball/Scenes/Rollingball.unity.

By default, our newly created scene only contains a camera (that is, the virtual world's camera, not a capture device) and a directional light. The light will illuminate the balls and lines in our physics simulation. We are going to add three more objects, in the following way:

  1. From the menu bar, select GameObject | 3D Object | Quad. An object called Quad should appear in the Hierarchy pane. Rename Quad to VideoRenderer. This object is going...
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