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Unity 5.x Game AI Programming Cookbook

You're reading from   Unity 5.x Game AI Programming Cookbook Build and customize a wide range of powerful Unity AI systems with over 70 hands-on recipes and techniques

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781783553570
Length 278 pages
Edition 1st Edition
Tools
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Authors (2):
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Jorge Palacios Jorge Palacios
Author Profile Icon Jorge Palacios
Jorge Palacios
Jorge Elieser P Garrido Jorge Elieser P Garrido
Author Profile Icon Jorge Elieser P Garrido
Jorge Elieser P Garrido
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Toc

Table of Contents (10) Chapters Close

Preface 1. Behaviors – Intelligent Movement FREE CHAPTER 2. Navigation 3. Decision Making 4. Coordination and Tactics 5. Agent Awareness 6. Board Games AI 7. Learning Techniques 8. Miscellaneous Index

AB Negamaxing


There is still room for improving the Negamax algorithm. Despite its efficiency, the downside of the Negamax algorithm is that it examines more nodes than necessary (for example, board positions). To overcome this problem, we use Negamax with a search strategy called alpha-beta pruning.

Getting ready…

It is important to know the difference between a dynamic member function and a static member function, as well as recursion. A dynamic member function is bound to the instance of the class, while the static member function is bound to the class itself. The static method allows us to call it without instantiating an object. This is great for general-purpose algorithms, such as the one we are developing in this recipe.

In the case of recursion, it's not always clear that (unlike iteration) this is an iterative process that requires a base case (also called the stop condition) and a recursive case (the one to keep iterating).

How to do it…

We will add a new function to the BoardAI class...

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