Part 2: Illuminating and Materializing the Scene
The second part focuses on the two fundamental pillars of Archviz: creating lights and materials. It provides a detailed exploration of the operational principles of these elements within Unreal Engine and offers guidance on effectively managing, creating, and utilizing lights and materials within your project.
This part has the following chapters:
- Chapter 5, Lighting in Unreal - the Essentials
- Chapter 6, Lighting the Scene
- Chapter 7, Exploring Materials
- Chapter 8, Creating Architectural Materials
- Chapter 9, Detailing the Scene with Decals