Extending Behavior Trees
Understanding the nuances of behavior trees is crucial for game developers, as they enable them to have a firm grasp on creating responsive and more engaging AI characters. This is why, in this chapter, we will embark on a deep dive into the inner workings and best practices of the behavior tree system for Unreal Engine; we will go through a thorough explanation of their functionality, most notably on how to create more complex custom tasks, services, and decorators for our AI agents. Additionally, we will go back to the debugging tools and see how to analyze behavior trees at runtime.
In this chapter, we will be covering the following topics:
- Presenting best practices for authoring behavior trees
- Understanding decorators
- Understanding services
- Understanding tasks
- Debugging behavior trees